#ifndef RES_ST_H #define RES_ST_H #include "global.h" // IWYU pragma: keep enum ST_RES_FILE_ID { // IDs and indexes are synced /* BCK */ ST_BCK_ATTACKL1=0x4, ST_BCK_ATTACKL1_END=0x5, ST_BCK_ATTACKL2=0x6, ST_BCK_ATTACKLEND=0x7, ST_BCK_ATTACKL_END=0x8, ST_BCK_ATTACKR1=0x9, ST_BCK_ATTACKR1_END=0xA, ST_BCK_ATTACKR2=0xB, ST_BCK_ATTACKREND=0xC, ST_BCK_ATTACKR_END=0xD, ST_BCK_FUKKI_WAIT=0xE, ST_BCK_HEADB_DAMAGE=0xF, ST_BCK_HEADB_DEAD=0x10, ST_BCK_HEADB_JUMP1=0x11, ST_BCK_HEADB_JUMP2=0x12, ST_BCK_HEADB_WAIT=0x13, ST_BCK_HONE_ATTACK=0x14, ST_BCK_HYUNHYUN=0x15, ST_BCK_KAITENL1=0x16, ST_BCK_KAITENL1_END=0x17, ST_BCK_KAITENL2=0x18, ST_BCK_KAITENL2_END=0x19, ST_BCK_KAITENR1=0x1A, ST_BCK_KAITENR1_END=0x1B, ST_BCK_KAITENR2=0x1C, ST_BCK_KAITENR2_END=0x1D, ST_BCK_KICK1=0x1E, ST_BCK_KICK2=0x1F, ST_BCK_KYORO=0x20, ST_BCK_LWAIT=0x21, ST_BCK_LWALK=0x22, ST_BCK_MAHI2=0x23, ST_BCK_MAHIL=0x24, ST_BCK_MAHIR=0x25, ST_BCK_NUKU1=0x26, ST_BCK_NUKU2=0x27, ST_BCK_OTOTOL=0x28, ST_BCK_OTOTOR=0x29, ST_BCK_SITA_WALK=0x2A, ST_BCK_START=0x2B, ST_BCK_TATE_START=0x2C, ST_BCK_TUKERU1=0x2D, ST_BCK_TUKERU2=0x2E, ST_BCK_UE_JUMP1=0x2F, ST_BCK_UE_JUMP2=0x30, ST_BCK_UE_WAIT=0x31, ST_BCK_UE_WALK=0x32, ST_BCK_WAIT=0x33, ST_BCK_WALK=0x34, ST_BCK_YOKO_START=0x35, /* BDLM */ ST_BDL_HEADB=0x38, ST_BDL_ST=0x39, ST_BDL_ST_AGO=0x3A, ST_BDL_ST_ASIL=0x3B, ST_BDL_ST_ASIR=0x3C, ST_BDL_ST_BUKI=0x3D, ST_BDL_ST_HANDL=0x3E, ST_BDL_ST_HANDR=0x3F, ST_BDL_ST_HARA=0x40, ST_BDL_ST_HAT=0x41, ST_BDL_ST_HEAD=0x42, ST_BDL_ST_KATAL=0x43, ST_BDL_ST_KATAR=0x44, ST_BDL_ST_KOTUBAN=0x45, ST_BDL_ST_KUBI=0x46, ST_BDL_ST_MOMOL=0x47, ST_BDL_ST_MOMOR=0x48, ST_BDL_ST_MUNE=0x49, ST_BDL_ST_SUNEL=0x4A, ST_BDL_ST_SUNER=0x4B, ST_BDL_ST_UDEL=0x4C, ST_BDL_ST_UDER=0x4D, ST_BDL_ST_YUBI1L=0x4E, ST_BDL_ST_YUBI1R=0x4F, ST_BDL_ST_YUBI2L=0x50, ST_BDL_ST_YUBI2R=0x51, }; #endif /* RES_ST_H */