#ifndef JAIZELPARAM_H #define JAIZELPARAM_H #include "dolphin/types.h" namespace JAIZelParam { extern int SE_REGIST_MAX; extern int SOUND_SCENE_MAX; extern int STREAM_DECODED_BUFFERS; extern int SEQ_CONTROL_BUF_MAX; extern int STREAM_CONTROL_BUF_MAX; extern int AUTO_HEAP_MAX; extern int STAY_HEAP_MAX; extern int AUTO_HEAP_ROOM_SIZE; extern int STAY_HEAP_ROOM_SIZE; extern int SYSTEM_TRACK_MAX; extern int PLAY_TRACK_MAX; extern f32 DISTANCE_MAX; extern f32 MAX_VOLUME_DISTANCE; extern u8 DOLBY_CENTER_VALUE; extern f32 DOLBY_FLONT_DISTANCE_MAX; extern f32 DOLBY_BEHIND_DISTANCE_MAX; extern u16 DISTANCE_FX_PARAM; extern int DUMMY_POSITION_MAX; extern int DUMMY_POSITION_LIFE_TIME; extern const char* INIT_DATA_FILE_NAME; extern const char* WAVE_PATH; extern const char* SEQ_PATH; extern const char* STREAM_PATH; extern const char* SEQ_ARCH_FILE_NAME; extern f32 VOL_BGM_DEFAULT; extern u8 VOL_SE_SYSTEM_DEFAULT; extern u8 VOL_SE_LINK_VOICE_DEFAULT; extern u8 VOL_SE_LINK_MOTION_DEFAULT; extern u8 VOL_SE_LINK_FOOTNOTE_DEFAULT; extern u8 VOL_SE_CHAR_VOICE_DEFAULT; extern u8 VOL_SE_CHAR_MOVE_DEFAULT; extern u8 VOL_SE_OBJECT_DEFAULT; extern u8 VOL_SE_ATMOSPHERE_DEFAULT; extern f32 VOL_BGM_TALKING; extern u8 VOL_SE_SYSTEM_TALKING; extern u8 VOL_SE_LINK_VOICE_TALKING; extern u8 VOL_SE_LINK_MOTION_TALKING; extern u8 VOL_SE_LINK_FOOTNOTE_TALKING; extern u8 VOL_SE_CHAR_VOICE_TALKING; extern u8 VOL_SE_CHAR_MOVE_TALKING; extern u8 VOL_SE_OBJECT_TALKING; extern u8 VOL_SE_ATMOSPHERE_TALKING; extern f32 VOL_BGM_PAUSING; extern u8 VOL_SE_SYSTEM_PAUSING; extern u8 VOL_SE_LINK_VOICE_PAUSING; extern u8 VOL_SE_LINK_MOTION_PAUSING; extern u8 VOL_SE_LINK_FOOTNOTE_PAUSING; extern u8 VOL_SE_CHAR_VOICE_PAUSING; extern u8 VOL_SE_CHAR_MOVE_PAUSING; extern u8 VOL_SE_OBJECT_PAUSING; extern u8 VOL_SE_ATMOSPHERE_PAUSING; extern int BGM_SCENE_CHANGE_FO_TIME; extern f32 ENEMY_NEARBY_DIST; extern u8 ENEMY_NEARBY_TRACK; extern u8 ENEMY_NEARBY_TRACK_2; extern u8 BTL_KAITENGIRI_TRACK; extern u8 SWORD_NOT_USING_TRACK; extern int ENEMY_NEARBY_FADEIN_TIME; extern int ENEMY_NEARBY_FADEOUT_TIME; extern u8 COMMON_BATTLE_FO_DELAY; extern int BTL_KAITENGIRI_FADEIN_TIME; extern int BTL_KAITENGIRI_FADEOUT_TIME; extern int BTL_SWORD_USING_FADE_TIME; extern u8 MBOSS_ENEMY_NEARBY_TRACK; extern u8 MBOSS_BTL_KAITENGIRI_TRACK; extern u8 MBOSS_SWORD_USING_TRACK; extern int JAI_ZEL_NIGHT_FADEOUT_TIME; extern int DRAM_HEAP_SIZE; extern f32 MIN_DISTANCE_VOLUME; extern u8 SWORD_USING_TRACK; extern int SEA_START_VS_ROOM_TBL_SIZE; // Unused but appears in an assert string }; #endif /* JAIZELPARAM_H */