#ifndef C_M3D_H_ #define C_M3D_H_ #include "math.h" // IWYU pragma: keep #include "dolphin/types.h" #include "dolphin/mtx/vec.h" #include "dolphin/mtx/mtx.h" class cM3dGAab; class cM3dGCps; class cM3dGCyl; class cM3dGLin; class cM3dGPla; class cM3dGSph; class cM3dGTri; class csXyz; class cXyz; struct Vec; extern const f32 G_CM3D_F_ABS_MIN; extern const u32 BPCP_OUTCODE0; extern const u32 BPCP_OUTCODE1; extern const u32 BPCP_OUTCODE4; extern const u32 BPCP_OUTCODE5; extern const u32 BPCP_OUTCODE2; extern const u32 BPCP_OUTCODE3; extern const u32 BEVEL2D_OUTCODE0; extern const u32 BEVEL2D_OUTCODE1; extern const u32 BEVEL2D_OUTCODE2; extern const u32 BEVEL2D_OUTCODE3; extern const u32 BEVEL2D_OUTCODE4; extern const u32 BEVEL2D_OUTCODE5; extern const u32 BEVEL2D_OUTCODE6; extern const u32 BEVEL2D_OUTCODE7; extern const u32 BEVEL2D_OUTCODE8; extern const u32 BEVEL2D_OUTCODE9; extern const u32 BEVEL2D_OUTCODE10; extern const u32 BEVEL2D_OUTCODE11; extern const u32 BEVEL3D_OUTCODE0; extern const u32 BEVEL3D_OUTCODE1; extern const u32 BEVEL3D_OUTCODE2; extern const u32 BEVEL3D_OUTCODE3; extern const u32 BEVEL3D_OUTCODE4; extern const u32 BEVEL3D_OUTCODE5; extern const u32 BEVEL3D_OUTCODE6; extern const u32 BEVEL3D_OUTCODE7; struct cM3d_Range { f32 start; f32 end; }; inline f32 cM3d_Len2dSq(f32 x0, f32 y0, f32 x1, f32 y1) { f32 x = x0 - x1; f32 y = y0 - y1; return x*x + y*y; } void cM3d_InDivPos1(const Vec*, const Vec*, f32, Vec*); void cM3d_InDivPos2(const Vec*, const Vec*, f32, Vec*); bool cM3d_Len2dSqPntAndSegLine(f32, f32, f32, f32, f32, f32, f32*, f32*, f32*); bool cM3d_Len3dSqPntAndSegLine(const cM3dGLin*, const Vec*, Vec*, f32*); f32 cM3d_SignedLenPlaAndPos(const cM3dGPla*, const Vec*); f32 cM3d_VectorProduct2d(f32, f32, f32, f32, f32, f32); void cM3d_CalcPla(const Vec*, const Vec*, const Vec*, Vec*, f32*); bool cM3d_Cross_AabAab(const cM3dGAab*, const cM3dGAab*); bool cM3d_Cross_AabCyl(const cM3dGAab*, const cM3dGCyl*); bool cM3d_Cross_AabSph(const cM3dGAab*, const cM3dGSph*); int cM3d_Check_LinLin(const cM3dGLin*, const cM3dGLin*, f32*, f32*); bool cM3d_Cross_LinPla(const cM3dGLin*, const cM3dGPla*, Vec*, bool, bool); bool cM3d_Cross_MinMaxBoxLine(const Vec*, const Vec*, const Vec*, const Vec*); bool cM3d_InclusionCheckPosIn3PosBox3d(const Vec*, const Vec*, const Vec*, const Vec*, f32); inline static bool cM3d_InclusionCheckPosIn3PosBox2d(f32, f32, f32, f32, f32, f32, f32, f32); bool cM3d_CrossX_Tri(const cM3dGTri*, const Vec*, f32*); bool cM3d_CrossX_Tri(const cM3dGTri*, const Vec*, f32); bool cM3d_CrossX_Tri(const cM3dGTri*, const Vec*); bool cM3d_CrossX_LinTri_proc(const cM3dGTri*, const Vec*); bool cM3d_CrossY_Tri(const cM3dGTri*, const Vec*); bool cM3d_CrossY_LinTri_proc(const cM3dGTri*, const Vec*); bool cM3d_CrossY_Tri(const Vec&, const Vec&, const Vec&, const cM3dGPla&, const Vec*); bool cM3d_CrossY_Tri_Front(const Vec&, const Vec&, const Vec&, const Vec*); bool cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, f32*); bool cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, f32); bool cM3d_CrossY_Tri(const cM3dGTri*, const Vec*, const cM3d_Range*, f32*); bool cM3d_CrossZ_Tri(const cM3dGTri*, const Vec*, f32*); bool cM3d_CrossZ_Tri(const cM3dGTri*, const Vec*, f32); bool cM3d_CrossZ_Tri(const cM3dGTri*, const Vec*); bool cM3d_CrossZ_LinTri_proc(const cM3dGTri*, const Vec*); bool cM3d_Cross_LinTri(const cM3dGLin*, const cM3dGTri*, Vec*, bool, bool); bool cM3d_Cross_LinTri_Easy(const cM3dGTri*, const Vec*); bool cM3d_Cross_SphPnt(const cM3dGSph*, const Vec*); bool cM3d_Cross_LinSph(const cM3dGLin*, const cM3dGSph*, Vec*); int cM3d_Cross_LinSph_CrossPos(const cM3dGSph&, const cM3dGLin&, Vec*, Vec*); bool cM3d_Cross_CylSph(const cM3dGCyl*, const cM3dGSph*, f32*); bool cM3d_Cross_CylSph(const cM3dGCyl*, const cM3dGSph*, Vec*, f32*); bool cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, f32*); bool cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, f32*, f32*); bool cM3d_Cross_SphSph(const cM3dGSph*, const cM3dGSph*, Vec*); void cM3d_CalcSphVsTriCrossPoint(const cM3dGSph*, const cM3dGTri*, Vec*); bool cM3d_Cross_SphTri(const cM3dGSph*, const cM3dGTri*, Vec*); inline bool cM3d_Cross_SphTri(const cM3dGSph* param_0, const cM3dGTri* param_1) { return cM3d_Cross_SphTri(param_0, param_1, NULL); } bool cM3d_Cross_CylCyl(const cM3dGCyl*, const cM3dGCyl*, f32*); bool cM3d_Cross_CylCyl(const cM3dGCyl*, const cM3dGCyl*, Vec*); bool cM3d_Cross_CylTri(const cM3dGCyl*, const cM3dGTri*, Vec*); int cM3d_Cross_CylLin(const cM3dGCyl*, const cM3dGLin*, Vec*, Vec*); int cM3d_Cross_CylPntPnt(const cM3dGCyl*, const Vec*, const Vec*, Vec*, Vec*); bool cM3d_Cross_CylPnt(const cM3dGCyl*, const Vec*); bool cM3d_Cross_CpsCps(const cM3dGCps&, const cM3dGCps&, Vec*); bool cM3d_Cross_CpsCyl(const cM3dGCps&, const cM3dGCyl&, Vec*); void cM3d_Cross_CpsSph_CrossPos(const cM3dGCps&, const cM3dGSph&, const Vec&, Vec*); bool cM3d_Cross_CpsSph(const cM3dGCps&, const cM3dGSph&, Vec*); bool cM3d_Cross_TriTri(const cM3dGTri&, const cM3dGTri&, Vec*); bool cM3d_Cross_CpsTri(const cM3dGCps&, cM3dGTri, Vec*); void cM3d_CalcVecAngle(const Vec&, short*, short*); void cM3d_CalcVecZAngle(const Vec&, csXyz*); bool cM3d_NearPos_Cps(const cM3dGCps&, const Vec&, Vec*); void cM3d_PlaneCrossLineProcWork(f32, f32, f32, f32, f32, f32, f32, f32*, f32*); int cM3d_2PlaneCrossLine(const cM3dGPla&, const cM3dGPla&, cM3dGLin*); BOOL cM3d_3PlaneCrossPos(const cM3dGPla&, const cM3dGPla&, const cM3dGPla&, Vec*); f32 cM3d_lineVsPosSuisenCross(const cM3dGLin*, const Vec*, Vec*); f32 cM3d_lineVsPosSuisenCross(const Vec&, const Vec&, const Vec&, Vec*); int cM3d_2PlaneLinePosNearPos(const cM3dGPla&, const cM3dGPla&, const Vec*, Vec*); void cM3d_CrawVec(const Vec&, const Vec&, Vec*); int cM3d_UpMtx_Base(const Vec&, const Vec&, MtxP); inline bool cM3d_IsZero(f32 f) { return std::fabsf(f) < G_CM3D_F_ABS_MIN; } inline void cM3d_VectorProduct(const Vec* p01, const Vec* p02, Vec* pDst) { VECCrossProduct(p01, p02, pDst); } inline void cM3d_VectorProduct(const Vec* p0, const Vec* p1, const Vec* p2, Vec* pDst) { Vec v01, v02; VECSubtract(p1, p0, &v01); VECSubtract(p2, p0, &v02); VECCrossProduct(&v01, &v02, pDst); } inline f32 cM3d_VectorProduct2d(f32 pX1, f32 pY1, f32 pX2, f32 pY2, f32 pX3, f32 pY3) { return (pX2 - pX1) * (pY3 - pY1) - (pY2 - pY1) * (pX3 - pX1); } inline bool cM3d_CrossInfLineVsInfPlane_proc(f32 a, f32 b, const Vec* pA, const Vec* pB, Vec* pDst) { if (cM3d_IsZero(a - b)) { *pDst = *pB; return false; } else { cM3d_InDivPos2(pA, pB, a / (a - b), pDst); return true; } } inline f32 cM3d_LenSq(const Vec* a, const Vec* b) { return VECSquareDistance(a, b); } #endif