#ifndef D_A_FIRE_H #define D_A_FIRE_H #include "f_op/f_op_actor.h" class daFire_c : public fopAc_ac_c { public: bool _delete(); void CreateInit(); cPhs_State _create(); bool _execute(); void search_wind(); void ctrlEffect(); void demo_proc(); void normal_proc(); void eventOrder(); void checkOrder(); void execStopFire(); void execStopNowFire(); void execPlayFire(); void setDirParticle(cXyz*); void checkCol(); bool _draw(); public: /* Place member variables here */ }; #endif /* D_A_FIRE_H */