#ifndef D_A_GY_CTRL_H #define D_A_GY_CTRL_H #include "f_op/f_op_actor.h" class daGy_Ctrl_c : public fopAc_ac_c { public: enum Proc_e { }; void getMode() {} void isTargetPlayer() {} void isTargetPlayerShip() {} void searchNearActor(fopAc_ac_c*); void setTarget(); void setPathTargetPos(); void getWaterY(cXyz&); void lineCheck(cXyz*, cXyz*); void checkPath(); void setPathPos(); void modeProc(Proc_e, int); void modeSwWaitInit(); void modeSwWait(); void modeCreateInit(); void modeCreate(); void modeWaitInit(); void modeWait(); void modeHideInit(); void modeHide(); void deadCheckGy(); bool _execute(); bool _draw(); void createInitNoArer(); void createInit(); void getParam(unsigned long, unsigned char, unsigned char); void getArg(); void checkGyCtrlExist(); cPhs_State _create(); bool _delete(); public: /* Place member variables here */ }; class daGy_Ctrl_HIO_c { public: daGy_Ctrl_HIO_c(); public: /* Place member variables here */ }; #endif /* D_A_GY_CTRL_H */