#ifndef D_A_HIMO3_H #define D_A_HIMO3_H #include "f_op/f_op_actor.h" struct himo3_s { }; class himo3_class : public fopAc_ac_c { public: void getPlayerMoveLength() {} void setActorHang(cXyz, short); public: /* Place member variables here */ }; #endif /* D_A_HIMO3_H */