#ifndef D_A_HITOBJ_H #define D_A_HITOBJ_H #include "f_op/f_op_actor.h" #include "dolphin/types.h" #include "d/d_com_inf_game.h" #include "SSystem/SComponent/c_m3d_g_sph.h" #include "SSystem/SComponent/c_cc_s.h" #include "SSystem/SComponent/c_phase.h" #include "d/d_cc_d.h" class hitobj_class : public fopAc_ac_c { public: /* 0x0290 */ request_of_phase_process_class mPhs; /* 0x0298 */ u8 mUnusedParam; /* 0x029A */ s16 mTimer; /* 0x029C */ dCcD_Stts mStts; /* 0x02D8 */ dCcD_Sph mSph; }; // Size: 0x0404 #endif /* D_A_HITOBJ_H */