#ifndef D_A_LOD_BG_H #define D_A_LOD_BG_H #include "f_op/f_op_actor.h" class J3DModelData; class mDoDvdThd_mountXArchive_c; class JKRArchive; class JKRExpHeap; class daLodbg_c : public fopAc_ac_c { public: daLodbg_c(); ~daLodbg_c(); BOOL createHeap(); BOOL draw(); inline BOOL execute(); inline s32 getRoomNo(); // fake, debug maps are old but some inline here appears to be there void setExecute(BOOL (daLodbg_c::*func)()) { mExecuteFunc = func; } void deleteModelData(); BOOL loadModelData(const char*, J3DModelData*&, JKRSolidHeap*&, unsigned long&); BOOL createModelData(); BOOL execCreateWait(); BOOL execReadWait(); BOOL execDeleteWait(); static s32 sObjectCount; static JKRExpHeap* sLocalHeap; static const char LodAllPath[]; public: /* 0x290 */ BOOL (daLodbg_c::*mExecuteFunc)(); /* 0x29C */ J3DModel* mModel; /* 0x2A0 */ J3DModel* mModel2[2]; /* 0x2A8 */ u8 mAlpha; /* 0x2A9 */ bool mDrawModel2; /* 0x2AA */ u8 m2AA[0x2AC - 0x2AA]; /* 0x2AC */ J3DModelData* mModelData; /* 0x2B0 */ J3DModelData* mModelData2; /* 0x2B4 */ mDoDvdThd_mountXArchive_c* mMountCommand; /* 0x2B8 */ JKRArchive* mArchive; /* 0x2BC */ u32 mDataSize; /* 0x2C0 */ u32 mDataSize2; /* 0x2C4 */ JKRSolidHeap* mDataHeap; /* 0x2C8 */ JKRSolidHeap* mDataHeap2; }; #endif /* D_A_LOD_BG_H */