#ifndef D_A_NPC_BJ1_H #define D_A_NPC_BJ1_H #include "f_op/f_op_actor.h" class J3DNode; class daNpc_Bj1_c : public fopAc_ac_c { public: struct anm_prm_c { }; void nodeBj1Control(J3DNode*, J3DModel*); void nodePrpControl(J3DNode*, J3DModel*); void init_BJ4_0(); void init_BJ6_0(); void init_BJ7_0(); void init_BJX_0(); void init_BJX_1(); void createInit(); void setMtx_anmProc(); void setMtx(bool); void anmNum_toResID(int); void setAnm_anm(anm_prm_c*); void setAnm_NUM(int); void setAnm(); void setAnm_prp(signed char); void chg_anmTag(); void control_anmTag(); void chg_anmAtr(unsigned char); void control_anmAtr(); void setAnm_ATR(); void anmAtr(unsigned short); void eventOrder(); void checkOrder(); void chk_talk(); void chk_drct(float); void chk_partsNotMove(); void lookBack(); void getMaskInf(unsigned char*); void chkReg(unsigned short); void setReg(unsigned short); void next_msgStatus(unsigned long*); void getMsg_BJ1_0(); void getMsg_BJ2_0(); void getMsg_BJ3_0(); void getMsg_BJ4_0(); void getMsg_BJ5_0(); void getMsg_BJ6_0(); void getMsg_BJ7_0(); void getMsg_BJ8_0(); void getMsg_BJ9_0(); void getMsg_Corog(); void getMsg(); void chkAttention(); void setAttention(bool); void searchByID(fpc_ProcID); void partner_srch_sub(void* (*)(void*, void*)); void partner_srch(); void setCollision_SP_(); void set_pthPoint(unsigned char); void bj_clcFlySpd(); void bj_movPass(bool); void bj_flyMove(); void bj_clcMovSpd(); void bj_nMove(); void setPrtcl_drugPot_1(); void setPrtcl_drugPot_2(); void delPrtcl_drugPot(); void setPrtcl_danceLR(); void flwPrtcl_danceLR(); void delPrtcl_danceLR(); void setPrtcl_peraProOpen(); void createSeed(); void deleteSeed(); void charDecide(int); void eInit_setLocFlag(int*); void eInit_setShapeAngleY(int*, short); void eInit_setEvTimer(int*); void eInit_calcRelativPos(cXyz*, int*); void eInit_prmFloat(float*, float); void eInit_ATTENTION_(int*, int*, int*, cXyz*, int*, int*, int*); void eInit_PLYER_MOV_1_(); void eInit_MOV_(float*, float*, float*, int*); void eInit_JMP_(float*, float*); void eInit_CHG_PTH_(int*, int*); void eInit_END_MOV_(); void eInit_SET_TNE_(); void eInit_DEL_TNE_(); void eInit_SET_ANM_(int*, float*); void event_actionInit(int); void eMove_ATTENTION_(); void eMove_MOV_(); void eMove_JMP_(); void eMove_SET_TNE_(); void eMove_PTH_MOV_(); void event_action(); void privateCut(int); void endEvent(); void isEventEntry(); void event_proc(int); void set_action(int (daNpc_Bj1_c::*)(void*), void*); void setStt(signed char); void wait_1(); void wait_2(); void wait_3(); void wait_4(); void flyMov(); void fall01(); void talk_1(); void walk_1(); void wait_action1(void*); void wait_action2(void*); void wait_action3(void*); void wait_action4(void*); void demo(); void shadowDraw(); bool _draw(); bool _execute(); bool _delete(); cPhs_State _create(); void create_Anm(); void create_prp_Anm(); void create_itm_Mdl(); void CreateHeap(); public: /* Place member variables here */ }; class daNpc_Bj1_childHIO_c { public: daNpc_Bj1_childHIO_c(); public: /* Place member variables here */ }; class daNpc_Bj1_HIO_c { public: daNpc_Bj1_HIO_c(); public: /* Place member variables here */ }; #endif /* D_A_NPC_BJ1_H */