#ifndef D_A_NPC_CO1_H #define D_A_NPC_CO1_H #include "f_op/f_op_actor.h" class J3DNode; class daNpc_Co1_c : public fopAc_ac_c { public: struct anm_prm_c { }; void nodeCo1Control(J3DNode*, J3DModel*); void init_CO1_0(); void createInit(); void setMtx(bool); void anmNum_toResID(int); void anmNum_toResID_prl(int); void btpNum_toResID(int); void setBtp(bool, int); void setBtk(bool); void iniTexPttrnAnm(bool); void plyTexPttrnAnm(); void setAnm_tex(signed char); void setAnm_anm(anm_prm_c*); void setAnm_NUM(int, int); void setAnm(); void chg_anmTag(); void control_anmTag(); void chg_anmAtr(unsigned char); void control_anmAtr(); void setAnm_ATR(int); void anmAtr(unsigned short); void eventOrder(); void checkOrder(); void setCollision_SP_(); void set_target(int); void chk_talk(); void chk_partsNotMove(); void lookBack(); void next_msgStatus(unsigned long*); void getMsg_CO1_0(); void getMsg(); void chkAttention(); void setAttention(bool); void charDecide(int); void eInit_MDR_(); void eInit_RED_LTR_(); void event_actionInit(int); void eMove_MDR_(); void eMove_RED_LTR_(); void event_action(); void privateCut(int); void endEvent(); void isEventEntry(); void event_proc(int); void set_action(int (daNpc_Co1_c::*)(void*), void*); void setStt(signed char); void wait_1(); void wait_2(); void wakeup(); void talk_1(); void toru_1(); void read_1(); void modoru(); void wait_action1(void*); void demo(); void shadowDraw(); bool _draw(); bool _execute(); bool _delete(); cPhs_State _create(); void create_Anm(); void create_prl_Anm(); void create_itm_Mdl(); void CreateHeap(); public: /* Place member variables here */ }; class daNpc_Co1_HIO_c { public: daNpc_Co1_HIO_c(); public: /* Place member variables here */ }; #endif /* D_A_NPC_CO1_H */