#ifndef D_A_NPC_KF1_H #define D_A_NPC_KF1_H #include "f_op/f_op_actor.h" #include "d/d_npc.h" class daNpc_Kf1_c : public fopAc_ac_c { public: struct anm_prm_c { }; void _nodeCB_Head(J3DNode*, J3DModel*); void _nodeCB_Neck(J3DNode*, J3DModel*); void _nodeCB_BackBone(J3DNode*, J3DModel*); void init_KF1_0(); void createInit(); void play_animation(); void setMtx(bool); void bckResID(int); void btpResID(int); void setBtp(signed char, bool); void init_texPttrnAnm(signed char, bool); void play_btp_anm(); void setAnm_anm(anm_prm_c*); void setAnm_NUM(int, int); void setAnm(); void chngAnmTag(); void ctrlAnmTag(); void chngAnmAtr(unsigned char); void ctrlAnmAtr(); void setAnm_ATR(); void anmAtr(unsigned short); void next_msgStatus(unsigned long*); void getMsg_KF1_0(); void getMsg(); void eventOrder(); void checkOrder(); void chk_talk(); void searchByID(fpc_ProcID, int*); void srch_Tsubo(); void create_rupee(cXyz, int); void ready_kutaniCamera(int, int); void lookBack(); void chkAttention(); void setAttention(bool); void decideType(int); void cut_init_ANGRY_START(int); void cut_move_ANGRY_START(); void cut_init_BENSYOU_START(int); void cut_move_BENSYOU_START(); void cut_init_TSUBO_CNT(int); void cut_move_TSUBO_CNT(); void cut_init_BENSYOU(int); void cut_move_BENSYOU(); void cut_init_GET_OUT(int); void cut_move_GET_OUT(); void cut_init_DSP_RUPEE_CNT(int); void cut_move_DSP_RUPEE_CNT(); void cut_init_PLYER_TRN(int); void cut_move_PLYER_TRN(); void cut_init_RUPEE_CNT_END(int); void cut_move_RUPEE_CNT_END(); void cut_init_START_AGE(int); void cut_move_START_AGE(); void cut_init_PLYER_MOV(int); void cut_move_PLYER_MOV(); void cut_init_RUPEE_SET(int); void cut_move_RUPEE_SET(); void cut_init_TSUBO_ATN(int); void cut_move_TSUBO_ATN(); void cut_init_TLK_MSG(int); void cut_init_CONTNUE_TLK(int); void cut_move_TLK_MSG(); void privateCut(int); void endEvent(); void isEventEntry(); void event_proc(int); void set_action(int (daNpc_Kf1_c::*)(void*), void*); void setStt(signed char); void set_pthPoint(unsigned char); void chk_tsubo(); void orderTsuboEvent(); void wait_1(); void walk_1(); void talk_1(); void wait_action1(void*); void demo(); void shadowDraw(); bool _draw(); bool _execute(); bool _delete(); cPhs_State _create(); void bodyCreateHeap(); void itemCreateHeap(); void CreateHeap(); public: /* 0x6C4 */ u8 m6C4[0x708 - 0x6C4]; /* 0x708 */ dNpc_PathRun_c m708; /* 0x710 */ u8 m710[0x800 - 0x710]; }; class daNpc_Kf1_HIO_c { public: daNpc_Kf1_HIO_c(); public: /* Place member variables here */ }; #endif /* D_A_NPC_KF1_H */