#ifndef D_A_NPC_P1_H #define D_A_NPC_P1_H #include "f_op/f_op_actor.h" class daNpc_P1_c : public fopAc_ac_c { public: void checkAction(int (daNpc_P1_c::*)(void*)) {} void setAction(int (daNpc_P1_c::*)(void*), void*, int) {} void setAnimFromMsg(); void setAnm(int, float); void normalAction(void*); void confuseAction(void*); void talkAction(void*); void p1c_speakAction(void*); void speakAction(void*); void explainAction(void*); void getNextMsgNo(int); void playTexPatternAnm(); void demo_end_init(); void demo_move(); void event_move(); void evn_setAnm_init(int); void evn_talk_init(int); void evn_talk(); void minigameExplainCut(); void privateCut(); void setAttentionPos(cXyz*); cPhs_State _create(); void CreateHeap(); bool _delete(); void getKajiID(); void kaji_anm(); bool _execute(); bool _draw(); void lookBack(); public: /* Place member variables here */ }; class daNpc_P1_HIO_c { public: daNpc_P1_HIO_c(); public: /* Place member variables here */ }; class daNpc_P1_childHIO_c { public: daNpc_P1_childHIO_c(); public: /* Place member variables here */ }; #endif /* D_A_NPC_P1_H */