#ifndef D_A_NPC_SARACE_H #define D_A_NPC_SARACE_H #include "f_op/f_op_actor.h" class daNpc_Sarace_c : public fopAc_ac_c { public: void getAttentionBasePos() {} void getEyePos() {} void getHBarrelP() {} void getVBarrelP() {} void init() {} void setAction(int (daNpc_Sarace_c::*)(void*), void*) {} void initTexPatternAnm(bool); void playTexPatternAnm(); void setAnm(s8, f32); void chkAttention(cXyz, s16); void eventOrder(); void checkOrder(); void next_msgStatus(u32*); void getMsg(); void anmAtr(u16); void CreateInit(); void setAttention(); void lookBack(); void wait01(); void talk01(); void dummy_action(void*); void wait_action(void*); void event_endCheck_action(void*); void set_mtx(); bool _draw(); bool _execute(); bool _delete(); cPhs_State _create(); void CreateHeap(); static s32 ship_race_rupee; static s32 ship_race_result; public: /* Place member variables here */ }; class daNpc_Sarace_HIO_c { public: daNpc_Sarace_HIO_c(); public: /* Place member variables here */ }; #endif /* D_A_NPC_SARACE_H */