#ifndef D_A_OBJ_VDS_H #define D_A_OBJ_VDS_H #include "f_op/f_op_actor.h" class J3DAnmTransformKey; namespace daObjVds { static void ds_search_switchCB(void*, void*); class Act_c : public fopAc_ac_c { public: void is_switch() const {} void SetLoopJointAnimation(J3DAnmTransformKey*, J3DAnmTransformKey*, float, float); void PlayLoopJointAnimation(); void set_first_process(); void search_switchCB(fopAc_ac_c*); void process_off_init(); void process_off_main(); void process_on_init(); void process_on_main(); void process_init(int); void process_main(); void process_common(); void create_point_light(int, cXyz*); void execute_point_light(); void delete_point_light(); void Event_init(); void Event_exe(); void solidHeapCB(fopAc_ac_c*); void create_heap(); cPhs_State _create(); bool _delete(); void set_mtx(); bool _execute(); bool _draw(); public: /* Place member variables here */ }; }; #endif /* D_A_OBJ_VDS_H */