#ifndef D_A_OBJ_BEMOS_H #define D_A_OBJ_BEMOS_H #include "f_op/f_op_actor.h" class daBemos_c : public fopAc_ac_c { public: inline cPhs_State _create(); inline bool _delete(); inline bool _draw(); inline bool _execute(); void checkEyeProc(int (daBemos_c::*)()) {} void setEyeProc(int (daBemos_c::*)()) {} void set_mtx(); void CreateHeap1(); void CreateHeap2(); void CreateHeap3(); void CreateHeap(); void CreateInit1(); void CreateInit2(); void CreateInit3(); void CreateInit(); void blue_range_check(int, csXyz*); void red_range_check(int, csXyz*); void yellow_range_check(int, csXyz*); void blue_eye_wait_init(); void blue_eye_wait(); void blue_eye_charge_init(); void blue_eye_charge(); void blue_eye_search_init(); void blue_eye_search(); void red_eye_wait_init(); void red_eye_wait(); void red_eye_charge_init(); void red_eye_charge(); void red_eye_search_init(); void red_eye_search(); void eye_break_init(); void eye_break(); void eye_dummy(); void yellow_eye_wait_init(); void yellow_eye_wait(); void yellow_eye_search_init(); void yellow_eye_search(); void event_move(); void guard_proc(); void getBeamActor(); public: /* Place member variables here */ }; class daBemos_HIO_c { public: daBemos_HIO_c(); public: /* Place member variables here */ }; #endif /* D_A_OBJ_BEMOS_H */