#ifndef D_A_OBJ_COMING_H #define D_A_OBJ_COMING_H #include "f_op/f_op_actor.h" namespace daObjComing { struct PrmBarrel2_c { }; class Act_c; struct Ctrl_c { void init(const daObjComing::Act_c*); void init_timer(const daObjComing::Act_c*); void set_wait_timer(const daObjComing::Act_c*); void set_retry_timer(const daObjComing::Act_c*); void set_appear_timer(const daObjComing::Act_c*); }; class Act_c : public fopAc_ac_c { public: enum Ptn_e { }; struct MakeTmp_c { }; void prm_get_always() const {} void prm_get_makeNum() const {} void prm_get_range() const {} void prm_get_swSave() const {} void prm_get_tblNum() const {} void prm_get_type() const {} void prm_get_waitTime() const; // weak but not inlined? void chk_switch(); cPhs_State _create(); bool _delete(); void get_aqua_y(const cXyz*); void chk_ship_range(const fopAc_ac_c*) const; void chk_ship_spd(const fopAc_ac_c*) const; void get_make_pos(const fopAc_ac_c*, cXyz*) const; void chk_make_pos_gnd(const MakeTmp_c*) const; void chk_make_pos_wall(const MakeTmp_c*) const; void chk_make_pos_act(void*, void*); void chk_make_pos(const MakeTmp_c*) const; void barrel2_get_ptn() const; void barrel2_get_type(Ptn_e); void barrel2_get_item(Ptn_e); void barrel2_get_buoy(Ptn_e); void barrel2_get_param(PrmBarrel2_c*); void mode_barrel2_wait(Ctrl_c*); void mode_barrel2_appear(Ctrl_c*); void mode_barrel2_leave(Ctrl_c*); bool _execute(); bool _draw(); public: /* Place member variables here */ }; }; #endif /* D_A_OBJ_COMING_H */