#ifndef D_A_OBJ_DRIFT_H #define D_A_OBJ_DRIFT_H #include "d/d_bg_s_movebg_actor.h" #include "f_op/f_op_actor.h" #include "d/d_bg_w.h" namespace daObjDrift { class Act_c : public dBgS_MoveBgActor { public: void prm_get_type() const {} virtual BOOL CreateHeap(); virtual BOOL Create(); cPhs_State Mthd_Create(); void make_flower(); void calc_flower_param(cXyz*, csXyz*); void set_flower_current(); virtual BOOL Delete(); BOOL Mthd_Delete(); void mode_wait_init(); void mode_wait(); void mode_rot_init(); void mode_rot(); void set_mtx(); void init_mtx(); void rideCB(dBgW*, fopAc_ac_c*, fopAc_ac_c*); void set_current(); virtual BOOL Execute(Mtx**); virtual BOOL Draw(); public: /* Place member variables here */ }; }; #endif /* D_A_OBJ_DRIFT_H */