#ifndef D_A_OBJ_FIREWALL_H #define D_A_OBJ_FIREWALL_H #include "f_op/f_op_actor.h" class daObjFirewall_c : public fopAc_ac_c { public: void param_get_swSave() const {} void init_mtx(); void solidHeapCB(fopAc_ac_c*); void create_heap(); void registCollisionTable(); void setPointLight(); void particle_set(); void particle_delete(); void seStart(unsigned long); void set_se(bool); void seDelete(); void set_pl_se(); void setup_burn_up(); void setup_put_the_fire_out(); cPhs_State _create(); bool _delete(); void wait_act_proc(); void wait2_act_proc(); void wait3_act_proc(); void appear_act_proc(); void demo_end_wait_act_proc(); void burn_wait_act_proc(); void retire_act_proc(); bool _execute(); bool _draw(); public: /* Place member variables here */ }; #endif /* D_A_OBJ_FIREWALL_H */