#ifndef D_A_OBJ_HSEHI1_H #define D_A_OBJ_HSEHI1_H #include "f_op/f_op_actor.h" class JPABaseEmitter; class daObj_hsh_c : public fopAc_ac_c { public: ~daObj_hsh_c(); void isEventAccept() {} void isOffDraw() {} void isTactCancel() {} void isTactCorrect() {} void offEventAccept() {} void offTactCancel() {} void offTactCorrect() {} void onEventAccept() {} void onTactCancel() {} void onTactCorrect() {} void XyCheckCB(int); void XyEventCB(int); void particle_set(unsigned short); void particle_set(JPABaseEmitter**, unsigned short); void emitterDelete(JPABaseEmitter**); void setAttention(bool); void onOffDraw(); void offOffDraw(); void drawStop(); void drawStart(); void setBaseMtx(); void createHeap(); cPhs_State create(); void init(); void action(void*); void setAction(int (daObj_hsh_c::*)(void*), void*); void waitAction(void*); void talkAction(void*); void offAction(void*); void deleteAction(void*); void eventOrder(); void checkOrder(); void checkCommandTalk(); void chkAttention(cXyz, short); void eventProc(); void eventEnd(); void initialDefault(int); void actionDefault(int); void initialLinkDispEvent(int); void initialMsgSetEvent(int); void actionMsgSetEvent(int); void actionMessageEvent(int); void actionTactEvent(int); void initialJudgeEvent(int); void initialAppearEvent(int); void actionAppearEvent(int); void initialDeleteEvent(int); void actionDeleteEvent(int); void talk_init(); void talk(int); void getMsg(); void next_msgStatus(unsigned long*); BOOL execute(); BOOL draw(); public: /* Place member variables here */ }; class daObj_hsh_HIO_c { public: daObj_hsh_HIO_c(); public: /* Place member variables here */ }; #endif /* D_A_OBJ_HSEHI1_H */