#ifndef D_A_OBJ_ICE_H #define D_A_OBJ_ICE_H #include "f_op/f_op_actor.h" #include "d/d_cc_d.h" class daObjIce_c : public fopAc_ac_c { public: void param_get_swSave() const {} void param_on_swSave() const {} inline void setEffectMtx(); void chk_appear(); void set_mtx(); void init_mtx(); void solidHeapCB(fopAc_ac_c*); void create_heap(); void tg_hitCallback(fopAc_ac_c*, dCcD_GObjInf*, fopAc_ac_c*, dCcD_GObjInf*); cPhs_State _create(); bool _delete(); void wait_act_proc(); void fade_out_retire_act_proc(); bool _execute(); bool _draw(); public: /* Place member variables here */ }; #endif /* D_A_OBJ_ICE_H */