#ifndef D_A_OBJ_JUMP_H #define D_A_OBJ_JUMP_H #include "d/d_bg_s_movebg_actor.h" #include "f_op/f_op_actor.h" #include "d/d_bg_w.h" class J3DNode; namespace daObjJump { class Act_c : public dBgS_MoveBgActor { public: static u32 prm_make_b() { return 1; } void setup(const cXyz* pos) { current.pos = *pos; m336 = 1; } void attr() const {} void prm_get_type() const {} virtual BOOL CreateHeap(); virtual BOOL Create(); cPhs_State Mthd_Create(); virtual BOOL Delete(); BOOL Mthd_Delete(); void set_mtx(); void init_mtx(); void set_push_flag(); void clear_push_flag(); void calc_vib_pos(); void rideCB(dBgW*, fopAc_ac_c*, fopAc_ac_c*); static BOOL jnodeCB_lower(J3DNode*, int); void mode_wait_init(); void mode_wait(); void mode_w_l_init(); void mode_w_l(); void mode_lower_init(); void mode_lower(); void mode_l_u_init(); void mode_l_u(); void mode_upper_init(); void mode_upper(); void mode_u_w_init(); void mode_u_w(); virtual BOOL Execute(Mtx**); virtual BOOL Draw(); public: /* 0x2C8 */ u8 m2C8[0x336 - 0x2C8]; /* 0x336 */ u8 m336; /* 0x337 */ u8 m337[0x358 - 0x337]; }; }; #endif /* D_A_OBJ_JUMP_H */