#ifndef D_A_OBJ_TIDE_H #define D_A_OBJ_TIDE_H #include "d/d_bg_s_movebg_actor.h" namespace daObjTide { class Act_c : public dBgS_MoveBgActor { public: void prm_get_swSave() const {} void prm_get_type() const {} virtual BOOL CreateHeap(); virtual BOOL Create(); cPhs_State Mthd_Create(); virtual BOOL Delete(); BOOL Mthd_Delete(); void set_mtx(); void init_mtx(); void move_to_aim(float, bool); void chk_demo_rescue() const; void gmtw_demo_up_start() const; void mode_norm_init(); void mode_norm(); void mode_gmtw_pre_init(); void mode_gmtw_pre(); void mode_gmtw_init(); void mode_gmtw(); void mode_gmtw_demo_init(); void mode_gmtw_demo(); void se_init_gmtw(); void se_set_gmtw(); void se_start_gopo(); void se_start_out(); void se_start_up(); void se_stop_gopo(); void se_stop_out(); void se_stop_up(); void se_pos_up(); virtual BOOL Execute(Mtx**); virtual BOOL Draw(); public: /* Place member variables here */ }; }; #endif /* D_A_OBJ_TIDE_H */