#ifndef D_A_OBJ_VOLCANO_H #define D_A_OBJ_VOLCANO_H #include "d/d_bg_s_movebg_actor.h" class J3DMaterial; namespace daObjVolcano { class Act_c : public dBgS_MoveBgActor { public: void prm_get_swSave() const {} void StartFire(); void StopFire(); virtual BOOL CreateHeap(); virtual BOOL Create(); cPhs_State Mthd_Create(); virtual BOOL Delete(); BOOL Mthd_Delete(); void set_mtx(); void init_mtx(); void daObjVolcano_fire_demo_wait(); void daObjVolcano_fire_demo_main(); void daObjVolcano_fire_main(); void daObjVolcano_freeze_demo_wait(); void daObjVolcano_freeze_demo_main(); void daObjVolcano_freeze_main(); void daObjVolcano_fail_demo_wait(); void daObjVolcano_fail_demo_main(); virtual BOOL Execute(Mtx**); void set_material(J3DMaterial*, unsigned char); virtual BOOL Draw(); public: /* Place member variables here */ }; }; #endif /* D_A_OBJ_VOLCANO_H */