#ifndef D_A_OBJ_WARPT_H #define D_A_OBJ_WARPT_H #include "f_op/f_op_actor.h" class daObj_Warpt_c : public fopAc_ac_c { public: enum Proc_e { }; void modeProcInit(int) {} void _createHeap(); void createHutaHeap(); void createBodyHeap(); void _ride(fopAc_ac_c*); void isHuta(); void isSp(); void isOtherHuta(); void isRealHuta(); void warp(int); void onWarpBit(unsigned char); void isWarpBit(unsigned char); void setMtx(); void initCollision(); void setCollision(); void breakHuta(int); void openHuta(); void checkHitSE(); void modeOpenInit(); void modeOpen(); void modeCloseInit(); void modeClose(); void modeBreakFireInit(); void modeBreakFire(); void modeEventWarpInit(); void modeEventWarp(); void normalWarp(); void spWarp(); void modeEventOpenInit(); void modeEventOpen(); void modeProc(Proc_e, int); bool _execute(); bool _draw(); void getArg(); void createInit(); cPhs_State _create(); bool _delete(); public: /* Place member variables here */ }; class daObj_Warpt_HIO_c { public: daObj_Warpt_HIO_c(); public: /* Place member variables here */ }; #endif /* D_A_OBJ_WARPT_H */