#ifndef D_A_SPC_ITEM01_H #define D_A_SPC_ITEM01_H #include "d/actor/d_a_itembase.h" class daSpcItem01_c : public daItemBase_c { public: void set_mtx(); BOOL _delete(); cPhs_State _create(); BOOL CreateInit(); BOOL _execute(); void set_effect(); void scale_anim(); void anim_play(); void move(); void rotate_item(); void setCol(); BOOL _draw(); void setTevStr(); /* Place member variables here */ f32 field_0x63C; s16 field_0x640; u8 field_0x642; u8 field_0x643; u16 field_0x644; u8 field_0x646; u8 field_0x647; }; STATIC_ASSERT(sizeof(daSpcItem01_c) == 0x648); #endif /* D_A_SPC_ITEM01_H */