#ifndef D_A_TITLE_H #define D_A_TITLE_H #include "d/d_com_inf_game.h" #include "d/d_drawlist.h" #include "f_op/f_op_actor.h" class daTitle_proc_c : public dDlst_base_c { public: daTitle_proc_c(); ~daTitle_proc_c(); void proc_init3D(); void proc_init2D(); void setEnterMode(); void set_mtx(); void calc_2d_alpha(); void proc_execute(); void model_draw(); void proc_draw(); inline void draw(); s32 getEnterMode() { return mEnterMode; } static void daTitle_Kirakira_Sound_flag_on(); static bool daTitle_Kirakira_Sound_flag; public: /* 0x004 */ JPABaseEmitter* mpEmitter; /* 0x008 */ JPABaseEmitter* mpEmitter2; /* 0x00C */ cXyz m00C; /* 0x018 */ s32 m018; /* 0x01C */ s32 m01C; /* 0x020 */ s32 m020; /* 0x024 */ s32 m024; /* 0x028 */ s32 m028; /* 0x02C */ s32 m02C; /* 0x030 */ s32 mEnterMode; /* 0x034 */ u8 m034[0x038 - 0x034]; /* 0x038 */ J3DModel* mModel_ship; /* 0x03C */ J3DModel* mModel_subtitle; /* 0x040 */ J3DModel* mModel_kirari; /* 0x044 */ mDoExt_bckAnm mBckShip; /* 0x054 */ mDoExt_bpkAnm mBpkShip; /* 0x068 */ mDoExt_btkAnm mBtkSub; /* 0x07C */ mDoExt_btkAnm mBtkKirari; /* 0x090 */ u8 m090; /* 0x094 */ f32 m094; /* 0x098 */ s32 m098; /* 0x09C */ J2DScreen* m_Screen; /* 0x0A0 */ J2DPane* m0A0[6]; /* 0x0B8 */ fopMsgM_pane_class pane[6]; /* 0x208 */ JKRExpHeap* m_exp_heap; /* 0x20C */ JKRSolidHeap* m_solid_heap; }; class daTitle_c : public fopAc_ac_c { public: inline ~daTitle_c(); inline cPhs_State create(); inline BOOL draw(); inline BOOL execute(); public: /* 0x290 */ request_of_phase_process_class mPhs; /* 0x298 */ daTitle_proc_c* mpTitleProc; /* 0x29C */ bool m29C; }; #endif /* D_A_TITLE_H */