#ifndef D_CC_UTY_H #define D_CC_UTY_H #include "SSystem/SComponent/c_cc_d.h" #include "f_op/f_op_actor.h" struct CcAtInfo { public: CcAtInfo() {} ~CcAtInfo() {} public: /* 0x00 */ cCcD_Obj* mpObj; // The attack obj /* 0x04 */ fopAc_ac_c* mpActor; // The attacking actor /* 0x08 */ u8 mDamage; /* 0x09 */ bool mbDead; /* 0x0A */ u8 mResultingAttackType; // TODO: Add enum for this /* 0x0C */ csXyz m0C; /* 0x12 */ u16 mPlCutBit; /* 0x14 */ cXyz* pParticlePos; /* 0x18 */ s32 mHitSoundId; // TODO: Not sure what this is, argument passed to bgmHitSound }; u16 cc_pl_cut_bit_get(); u32 at_se_get(cCcD_Obj*); u32 at_se_getC(cCcD_Obj*); void def_se_set(fopAc_ac_c*, cCcD_Obj*, unsigned long); void def_se_set_p(fopAc_ac_c*, cXyz*, cCcD_Obj*, unsigned long); fopAc_ac_c* at_power_check(CcAtInfo*); fopAc_ac_c* cc_at_check(fopAc_ac_c*, CcAtInfo*); inline void dCc_GetAc(void*) {} #endif /* D_CC_UTY_H */