#ifndef D_MINIGAME_TERMINATER_H #define D_MINIGAME_TERMINATER_H #include "dolphin/types.h" class JKRArchive; class J2DPane; struct fopMsgM_pane_class; class dDlst_TerminaterScrnDraw_c { public: void acc(s16, s16, s16) {} void setScreen(const char*, JKRArchive*); void setScrnFailed(); void setScrnSuccess(int, int); void changeNumberTexture(J2DPane*, int); void getNumber(int); void setAlphaFailed(); void setAlphaSuccess(); void getRotate(fopMsgM_pane_class*); void setRotate(fopMsgM_pane_class*, f32); void setScale(fopMsgM_pane_class*, f32); void animeF1(int); void animeF2(int); void animeF3(int); void animeS1(); void animeS2(fopMsgM_pane_class*); void animeS3(); void animeFailed1(); void animeFailed2(); void animeSuccess(); void animePerfect(); void draw(); }; class dMinigame_Terminater_c { public: void getResultRupee() {} void getResultTime() {} void setResultRupee(int) {} void setResultTime(int) {} void _create(); void _execute(); void _draw(); void _delete(); }; #endif /* D_MINIGAME_TERMINATER_H */