#ifndef D_S_LOGO_H #define D_S_LOGO_H #include "f_op/f_op_scene.h" class dDlst_2D_c; class dScnLogo_c : public scene_class { public: /* 0x1C4 */ request_of_phase_process_class mPhs; /* 0x1CC */ dDlst_2D_c * nintendoImg; /* 0x1D0 */ dDlst_2D_c * dolbyImg; /* 0x1D4 */ dDlst_2D_c * progchoiceImg; /* 0x1D8 */ dDlst_2D_c * progyesImg; /* 0x1DC */ dDlst_2D_c * prognoImg; /* 0x1E0 */ dDlst_2D_c * progImg; /* 0x1E4 */ dDlst_2D_c * interImg; /* 0x1E8 */ u8 mAction; /* 0x1E9 */ u8 mInterFlag; /* 0x1EA */ u8 field_0x1ea; /* 0x1EB */ u8 field_0x1eb; /* 0x1EC */ u16 mTimer; /* 0x1EE */ u16 field_0x1ee; /* 0x1F0 */ u16 field_0x1f0; /* 0x1F2 */ u16 field_0x1f2; /* 0x1F4 */ u16 field_0x1f4; /* 0x1F8 */ void * field_0x1f8; /* 0x1FC */ u32 field_0x1fc; }; #endif /* D_S_LOGO_H */