#ifndef RES_BPW_H #define RES_BPW_H #include "global.h" enum BPW_RES_FILE_ID { // IDs and indexes are synced /* BCK */ BPW_BCK_ATTACK_KAN1=0x5, BPW_BCK_BOYON_L1=0x6, BPW_BCK_BOYON_S1=0x7, BPW_BCK_CORE1=0x8, BPW_BCK_CORE_NIGE1=0x9, BPW_BCK_DAMAGE1=0xA, BPW_BCK_DOSUN1=0xB, BPW_BCK_DOSUN_WAIT1=0xC, BPW_BCK_DOSUN_WAIT11=0xD, BPW_BCK_GATAGATA1=0xE, BPW_BCK_HIROU1=0xF, BPW_BCK_HIT1=0x10, BPW_BCK_HONOO1=0x11, BPW_BCK_HONOO_END1=0x12, BPW_BCK_HONOO_WAIT1=0x13, BPW_BCK_HUKKATU1=0x14, BPW_BCK_IKI1=0x15, BPW_BCK_IKI_END1=0x16, BPW_BCK_IKI_WAIT1=0x17, BPW_BCK_JITA1=0x18, BPW_BCK_JUMP1=0x19, BPW_BCK_KAN_DEFAULT1=0x1A, BPW_BCK_KYORO_GARN1=0x1B, BPW_BCK_MOVEB1=0x1C, BPW_BCK_MOVEF1=0x1D, BPW_BCK_MOVES1=0x1E, BPW_BCK_OPENING1=0x1F, BPW_BCK_OPENING2=0x20, BPW_BCK_OPENING_KAN1=0x21, BPW_BCK_OPENING_KAN2=0x22, BPW_BCK_PRESS1=0x23, BPW_BCK_SONOBA_PRESS1=0x24, BPW_BCK_SONOBA_PRESS2=0x25, BPW_BCK_SUIKOMU1=0x26, BPW_BCK_TAMA1=0x27, BPW_BCK_TAME1=0x28, BPW_BCK_TORITUKI1=0x29, BPW_BCK_WAIT1=0x2A, BPW_BCK_WARAU1=0x2B, /* BDLM */ BPW_BDL_BPW=0x2E, BPW_BDL_BPW_KAN1=0x2F, /* BRK */ BPW_BRK_BPW_KAN1=0x32, BPW_BRK_DEFAULT=0x33, BPW_BRK_HIRARU1=0x34, BPW_BRK_HIT=0x35, BPW_BRK_NOROI_E1=0x36, BPW_BRK_NOROI_S1=0x37, }; #endif /* RES_BPW_H */