#ifndef RES_PZ_H #define RES_PZ_H #include "global.h" enum PZ_RES_FILE_ID { // IDs and indexes are synced /* BCKS */ PZ_BCK_ARROW_RELORD=0x7, PZ_BCK_ARROW_SHOOT=0x8, PZ_BCK_ARROW_WAIT03=0x9, PZ_BCK_DAM01=0xA, PZ_BCK_DAM02=0xB, PZ_BCK_DEFEND=0xC, PZ_BCK_RELORD=0xD, PZ_BCK_RUN01=0xE, PZ_BCK_SHOOT=0xF, PZ_BCK_STAND=0x10, PZ_BCK_WAIT01=0x11, PZ_BCK_WAIT02=0x12, PZ_BCK_WAIT03=0x13, PZ_BCK_WAIT04=0x14, /* BDLM */ PZ_BDL_BOW=0x17, PZ_BDL_PZ=0x18, /* BRK */ PZ_BRK_TRI_TEST=0x1B, /* BTK */ PZ_BTK_BOW_WAIT=0x1E, PZ_BTK_MABA_A=0x1F, PZ_BTK_STAND=0x20, /* BTP */ PZ_BTP_BOW_WAIT=0x23, PZ_BTP_DAM01=0x24, PZ_BTP_DAM02=0x25, PZ_BTP_DEFEND=0x26, PZ_BTP_MABA_A=0x27, PZ_BTP_MABA_B=0x28, PZ_BTP_STAND=0x29, PZ_BTP_TALK01=0x2A, PZ_BTP_TALK02=0x2B, PZ_BTP_WAIT04=0x2C, }; #endif /* RES_PZ_H */