/** * d_a_bst.cpp * Boss - Gohdan */ #include "d/actor/d_a_bst.h" #include "d/actor/d_a_bomb.h" #include "d/d_bg_s_lin_chk.h" #include "d/d_camera.h" #include "d/d_cc_uty.h" #include "d/d_meter.h" #include "d/d_snap.h" #include "d/res/res_bst.h" #include "d/d_s_play.h" #include "d/d_com_inf_game.h" #include "f_op/f_op_camera.h" #include "f_op/f_op_msg_mng.h" #include "m_Do/m_Do_ext.h" #include "m_Do/m_Do_graphic.h" #include "d/d_procname.h" #include "d/d_priority.h" #include "d/d_cc_d.h" #include "JSystem/JUtility/JUTReport.h" static u8 hio_set; static daBst_HIO_c l_HIO; /* 000000EC-00000110 .text __ct__11daBst_HIO_cFv */ daBst_HIO_c::daBst_HIO_c() { field_0x4 = -1; field_0x5 = 0; field_0x6 = 0; } static bst_class* boss; static bst_class* hand[2]; static fpc_ProcID msg; static s8 msg_end; static u16 set_bdl_d[3] = {BST_BDL_BST, BST_BDL_LHAND, BST_BDL_RHAND}; static u16 set_za_bdl[3] = {BST_BDL_MUNE, BST_BDL_UDEL, BST_BDL_UDER}; static u16 set_bck_d[3] = {BST_BCK_BST_SLEEP, BST_BCK_LH_SLEEP, BST_BCK_RH_SLEEP}; static u16 fly_bck_d[] = {BST_BCK_BST_FLY, BST_BCK_LH_FLY, BST_BCK_RH_FLY}; static u16 damage_bck_d[] = {BST_BCK_BST_FLY, BST_BCK_LH_DAMAGE, BST_BCK_RH_DAMAGE}; static u16 down_bck_d[] = {BST_BCK_BST_FLY, BST_BCK_LH_DOWN, BST_BCK_RH_DOWN}; /* 00000110-00000174 .text message_set__FP9bst_classUl */ static BOOL message_set(bst_class* i_this, unsigned long msg_no) { if (msg == fpcM_ERROR_PROCESS_ID_e) { msg = fopMsgM_messageSet(msg_no, i_this); msg_end = 0; return TRUE; } return FALSE; } /* 00000174-000001FC .text message_cont__FP9bst_class */ static void message_cont(bst_class* i_this) { if (msg == fpcM_ERROR_PROCESS_ID_e) { return; } msg_class* msg_obj = fopMsgM_SearchByID(msg); if (msg_obj == NULL) { return; } if (msg_obj->mStatus == fopMsgStts_MSG_DISPLAYED_e) { if (msg_end != 0) { msg_obj->mStatus = fopMsgStts_MSG_ENDS_e; fopMsgM_messageSendOn(); } } else if (msg_obj->mStatus == fopMsgStts_BOX_CLOSED_e) { msg_obj->mStatus = fopMsgStts_MSG_DESTROYED_e; msg = fpcM_ERROR_PROCESS_ID_e; } } /* 000001FC-00000268 .text set_hand_AT__FP9bst_classUc */ static void set_hand_AT(bst_class* i_this, unsigned char param_2) { for (int i = 0; i < (s32)ARRAY_SIZE(i_this->mCcD_fingers); i++) { if (param_2 != 0) { i_this->mCcD_fingers[i].OnAtSetBit(); } else { i_this->mCcD_fingers[i].OffAtSetBit(); } i_this->mCcD_fingers[i].SetAtSpl(dCcG_At_Spl_UNK1); } } /* 00000268-000002C0 .text set_hand_CO__FP9bst_classUc */ static void set_hand_CO(bst_class* i_this, unsigned char param_2) { for (int i = 0; i < (s32)ARRAY_SIZE(i_this->mCcD_fingers); i++) { if (param_2 != 0) { i_this->mCcD_fingers[i].OnCoSetBit(); } else { i_this->mCcD_fingers[i].OffCoSetBit(); } } } /* 000002C0-000003E8 .text anm_init__FP9bst_classifUcfi */ static void anm_init(bst_class* i_this, int param_2, float morf, unsigned char loop_mode, float play_speed, int sound_idx) { if (sound_idx >= 0) { void* sound = dComIfG_getObjectRes("Bst", sound_idx); J3DAnmTransform* bckAnm = (J3DAnmTransform*) dComIfG_getObjectRes("Bst", param_2); i_this->field_0x02B8->setAnm(bckAnm, loop_mode, morf, play_speed, 0.0f, -1.0f, sound); } else { J3DAnmTransform* bckAnm = (J3DAnmTransform*) dComIfG_getObjectRes("Bst", param_2); i_this->field_0x02B8->setAnm(bckAnm, loop_mode, morf, play_speed, 0.0f, -1.0f, NULL); } } /* 000003E8-00000514 .text nodeCallBackHead__FP7J3DNodei */ static BOOL nodeCallBackHead(J3DNode* node, int calcTiming) { if (calcTiming == J3DNodeCBCalcTiming_In) { J3DJoint* joint = (J3DJoint*)node; s32 jnt_no = joint->getJntNo(); J3DModel* model = j3dSys.getModel(); bst_class* i_this = (bst_class*)model->getUserArea(); if (i_this != NULL) { mDoMtx_copy(model->getAnmMtx(jnt_no), *calc_mtx); if (jnt_no == 9) { mDoMtx_YrotM(*calc_mtx, -i_this->field_0x2E78[1]); } else if (jnt_no == 12) { mDoMtx_YrotM(*calc_mtx, i_this->field_0x2E78[1]); } else if (jnt_no == 10) { mDoMtx_YrotM(*calc_mtx, -i_this->field_0x2E78[0]); } else if (jnt_no == 11) { mDoMtx_YrotM(*calc_mtx, i_this->field_0x2E78[0]); } model->setAnmMtx(jnt_no, *calc_mtx); mDoMtx_copy(*calc_mtx, J3DSys::mCurrentMtx); } } return TRUE; } /* 00000550-000005B4 .text beam_draw__FP9bst_class */ static void beam_draw(bst_class* i_this) { for (s32 i = 0; i < (s32)ARRAY_SIZE(i_this->field_0x0390); i++) { if (i_this->field_0x04E4[i]) { mDoExt_modelUpdateDL(i_this->field_0x0390[i]); } } } /* 000005B4-00000950 .text daBst_Draw__FP9bst_class */ static BOOL daBst_Draw(bst_class* i_this) { /* Nonmatching */ cXyz temp; cXyz shadow_pos; if (i_this->field_0x02B4 != 0 && boss->field_0x2E9A > 0 && boss->field_0x2E9A < 10) { return TRUE; } J3DModel* model_2B8 = i_this->field_0x02B8->getModel(); g_env_light.settingTevStruct(TEV_TYPE_ACTOR, &i_this->current.pos, &i_this->tevStr); g_env_light.setLightTevColorType(model_2B8, &i_this->tevStr); i_this->mpTexMtxAnimator->entry(model_2B8->getModelData()); i_this->mpTevRegAnimator->entry(model_2B8->getModelData()); i_this->field_0x02B8->entryDL(); i_this->mpTexMtxAnimator->remove(model_2B8->getModelData()); i_this->mpTevRegAnimator->remove(model_2B8->getModelData()); J3DModel* model_388 = i_this->field_0x0388; for (u16 i = 0; i < model_2B8->getModelData()->getJointNum(); i++) { model_388->setAnmMtx(i, model_2B8->getAnmMtx(i)); } for (u16 i = 0; i < model_2B8->getModelData()->getWEvlpMtxNum(); i++) { model_388->setWeightAnmMtx(i, model_2B8->getWeightAnmMtx(i)); } mDoMtx_copy(i_this->field_0x02B8->getModel()->getAnmMtx(0), *calc_mtx); shadow_pos.setall(0.0f); MtxPosition(&temp, &shadow_pos); shadow_pos.y += REG0_F(1) * 10.0f; i_this->mShadowID = dComIfGd_setRealShadow( i_this->mShadowID, TRUE, model_388, &shadow_pos, (REG0_F(2) * 10.0f) + 2000.0f, 0.0f, &i_this->tevStr ); J3DModel* model_2C8 = i_this->field_0x02C8; i_this->mpBtkAnm->entry(model_2C8->getModelData()); i_this->mpBrkAnm->entry(model_2C8->getModelData()); g_env_light.settingTevStruct(TEV_TYPE_ACTOR, &i_this->home.pos, &i_this->mEnvLight); g_env_light.setLightTevColorType(model_2C8, &i_this->mEnvLight); mDoExt_modelUpdateDL(model_2C8); if (i_this->field_0x02B4 == 0) { if (i_this->field_0x2E98 > 1) { mDoGph_gInf_c::setBlureRate(i_this->field_0x2E98); mDoGph_gInf_c::onBlure(); } else if (i_this->field_0x2E98 == 1) { i_this->field_0x2E98 = 0; mDoGph_gInf_c::offBlure(); } beam_draw(i_this); // yup, this is a static var. static cXyz center_pos(0.0f, 0.0f, 0.0f); g_env_light.settingTevStruct(TEV_TYPE_BG0, ¢er_pos, &i_this->field_0x2F20); g_env_light.setLightTevColorType(i_this->field_0x2FDC, &i_this->field_0x2F20); i_this->field_0x2FE0->entry(i_this->field_0x2FDC->getModelData()); mDoExt_modelUpdateDL(i_this->field_0x2FDC); g_env_light.setLightTevColorType(i_this->field_0x2FD0, &i_this->field_0x2F20); i_this->field_0x2FD8->entry(i_this->field_0x2FD0->getModelData()); i_this->field_0x2FD4->entry(i_this->field_0x2FD0->getModelData()); mDoExt_modelUpdateDL(i_this->field_0x2FD0); } dSnap_RegistFig(DSNAP_TYPE_BST, i_this, 1.0f, 1.0f, 1.0f); return TRUE; } /* 00000950-00000B1C .text pos_move__FP9bst_classUc */ static void pos_move(bst_class* i_this, unsigned char param_2) { cXyz vec; if (!param_2) { vec = i_this->mTargetPos - i_this->current.pos; s16 y_angle = cM_atan2s(vec.x, vec.z); f32 dist = std::sqrtf(vec.x * vec.x + vec.z * vec.z); s16 unk_angle = -cM_atan2s(vec.y, dist); cLib_addCalcAngleS2(&i_this->current.angle.y, y_angle, REG0_S(3) + 5, i_this->field_0x10EC.x * i_this->field_0x10EC.y); cLib_addCalcAngleS2(&i_this->current.angle.x, unk_angle, REG0_S(3) + 5, i_this->field_0x10EC.x * i_this->field_0x10EC.y); } cLib_addCalc2(&i_this->field_0x10EC.y, 1.0f, 1.0f, 0.05f); vec.x = 0.0f; vec.y = 0.0f; vec.z = i_this->speedF; mDoMtx_YrotS(*calc_mtx, i_this->current.angle.y); mDoMtx_XrotM(*calc_mtx, i_this->current.angle.x); MtxPosition(&vec, &i_this->speed); i_this->current.pos += i_this->speed; } static u16 start_bck_d[] = {BST_BCK_BST_START, BST_BCK_LH_START, BST_BCK_RH_START}; static u16 start2_bck_d[] = {0, BST_BCK_LH_START2, BST_BCK_RH_START2}; static u16 start_smoke_name[] = {dPa_name::ID_SCENE_A1DE, dPa_name::ID_SCENE_A1DC, dPa_name::ID_SCENE_A1DD}; /* 00000B1C-00000E58 .text stay__FP9bst_class */ static void stay(bst_class* i_this) { /* Nonmatching */ fopAcM_OffStatus(i_this, 0); i_this->attention_info.flags = 0; i_this->mState = 10; switch (i_this->mDamage) { case 0: anm_init(i_this, set_bck_d[i_this->field_0x02B4], 2.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->mDamage++; break; case 2: anm_init(i_this, start_bck_d[i_this->field_0x02B4], 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); i_this->mDamage++; break; case 4: { cXyz vec; vec.x = 0.0f; vec.y = 0.0f; if (i_this->field_0x02B4 != 0) { anm_init(i_this, start2_bck_d[i_this->field_0x02B4], 10.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); vec.z = REG0_F(11) + 400.0f; } else { vec.z = 10000.0f; } dComIfGp_particle_setToon( start_smoke_name[i_this->field_0x02B4], &i_this->current.pos, &i_this->current.angle, NULL, 0xB9, &i_this->mPa_smokeEcallBack, fopAcM_GetRoomNo(i_this) ); dComIfGp_getVibration().StartShock(REG0_S(2) + 3, -0x21, cXyz(0.0f, 1.0f, 0.0f)); boss->field_0x2ECC = REG0_F(10) + 15.0f; i_this->mDamage++; mDoMtx_YrotS(*calc_mtx, i_this->current.angle.y); cXyz pos_vec; MtxPosition(&vec, &pos_vec); i_this->mTargetPos = i_this->current.pos + pos_vec; i_this->field_0x10FC[3] = 0xF; // fall-through. } case 5: if (i_this->field_0x02B4 != 0 && i_this->field_0x10FC[3] != 0) { for (s32 i = 2; i <= 16; i++) { mDoMtx_copy(i_this->field_0x02B8->getModel()->getAnmMtx(i), *calc_mtx); cXyz pos_vec; cXyz vec(0.0f, 0.0f, 0.0f); MtxPosition(&vec, &pos_vec); dComIfGp_particle_setSimple(dPa_name::ID_SCENE_81D5, &pos_vec); } } cLib_addCalc2(&i_this->current.pos.x, i_this->mTargetPos.x, 0.05f, 10.0f); cLib_addCalc2(&i_this->current.pos.z, i_this->mTargetPos.z, 0.05f, 10.0f); break; case 1: case 3: return; } } static u16 fly_btk_d[] = {BST_BTK_BST, BST_BTK_LHAND, BST_BTK_RHAND}; static u16 fly_brk_d[] = {BST_BRK_BST, BST_BRK_LHAND, BST_BRK_RHAND}; static u16 damage_btk_d[] = {BST_BTK_BST_DAMAGE, BST_BTK_LH_DAMAGE, BST_BTK_RH_DAMAGE}; static u16 damage_brk_d[] = {BST_BRK_BST_DAMAGE, BST_BRK_LH_DAMAGE, BST_BRK_RH_DAMAGE}; /* 00000E58-000014E8 .text fly__FP9bst_class */ static void fly(bst_class* i_this) { /* Nonmatching */ fopAc_ac_c* player = dComIfGp_getPlayer(0); if (i_this->field_0x02B4 != 0 && i_this->field_0x10D8 == 6) { i_this->health = 4; } i_this->field_0x10D8 = 1; if (i_this->mState == 0) { set_hand_CO(i_this, 1); } if (boss->field_0x2E9A != 0 || (i_this->field_0x10D4 & 0x1F) == 0) { if (cM_rndF(1.0f) < 0.5f) { i_this->field_0x10E8 = player->shape_angle.y; } } switch (i_this->mDamage) { case 0: { anm_init(i_this, fly_bck_d[i_this->field_0x02B4], 10.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); J3DAnmTevRegKey* reg_key = (J3DAnmTevRegKey*) dComIfG_getObjectRes("Bst", damage_brk_d[i_this->field_0x02B4]); i_this->mpTevRegAnimator->init( i_this->field_0x02B8->getModel()->getModelData(), reg_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE ); i_this->mpTevRegAnimator->setFrame(REG0_S(8) + 0x1D); i_this->field_0x02D4 = 1; i_this->field_0x02C4 = 1; i_this->mDamage++; break; } case 1: { J3DAnmTevRegKey* reg_key = (J3DAnmTevRegKey*) dComIfG_getObjectRes("Bst", fly_brk_d[i_this->field_0x02B4]); i_this->mpTevRegAnimator->init( i_this->field_0x02B8->getModel()->getModelData(), reg_key, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, true, FALSE ); J3DAnmTextureSRTKey* srt_key = (J3DAnmTextureSRTKey*) dComIfG_getObjectRes("Bst", fly_btk_d[i_this->field_0x02B4]); i_this->mpTexMtxAnimator->init( i_this->field_0x02B8->getModel()->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, true, FALSE ); i_this->mDamage++; i_this->field_0x10EC.y = 0.0f; break; } case 3: { mDoMtx_YrotS(*calc_mtx, i_this->field_0x10E8); cXyz vec; vec.z = REG0_F(4) + 800.0f; vec.y = REG0_F(3) + 200.0f; if (i_this->field_0x02B4 == 0) { vec.x = 0.0; vec.z = REG0_F(4) + 1000.0f; if (boss->field_0x2E7C == 11) { vec.y = REG0_F(3) + 350.0f; } } else if (i_this->field_0x02B4 == 1) { vec.x = -(REG0_F(2) + 800.0f); } else if (i_this->field_0x02B4 == 2) { vec.x = REG0_F(2) + 800.0f; } cXyz pos_vec; MtxPosition(&vec, &pos_vec); i_this->mTargetPos = i_this->current.pos + pos_vec; if (i_this->field_0x02B4 == 0) { f32 dist = i_this->mTargetPos.absXZ(); if (dist > REG0_F(9) + 1350.0f) { dist /= REG0_F(9) + 1350.0f; i_this->mTargetPos.x *= dist; i_this->mTargetPos.z *= dist; } } cXyz target_diff = i_this->mTargetPos - i_this->current.pos; if (target_diff.abs() > REG0_F(12) + 300.0f) { f32 speed_target; if (i_this->field_0x02B4 == 0 && boss->field_0x2E7C == 11) { speed_target = 10.0f; } else { speed_target = 30.0f; } cLib_addCalc2(&i_this->speedF, speed_target, 1.0f, REG0_F(13) + 2.0f); } else { cLib_addCalc0(&i_this->speedF, 1.0f, REG0_F(14) + 1.0f); } i_this->field_0x10EC.x = REG0_F(5) + 1500.0f; cLib_addCalcAngleS2( &i_this->shape_angle.y, fopAcM_searchActorAngleY(i_this, dComIfGp_getPlayer(0)), 10, 0x400 ); s16 target_x; if (i_this->field_0x02B4 == 0 && boss->field_0x2E7C == 11) { target_x = 0; } else { target_x = 3000; } cLib_addCalcAngleS2(&i_this->shape_angle.x, target_x, 10, 256); cLib_addCalcAngleS2(&i_this->shape_angle.z, 0, 8, 512); cLib_addCalc2(&i_this->field_0x10EC.z, REG0_F(11) + 50.0f, 1.0f, 2.0f); break; } } pos_move(i_this, 0); if (i_this->field_0x02B4 == 0 && i_this->field_0x2E84 == 0 && (dComIfGs_getArrowNum() == 0 || dComIfGs_getBombNum() == 0)) { i_this->field_0x2E84 = 600; i_this->field_0x10D6 = 20; i_this->mDamage = 0; } } static u16 downa_bck_d[] = {BST_BCK_BST_FLY, BST_BCK_LH_GOO, BST_BCK_RH_GOO}; /* 000014E8-00001C14 .text down_attack__FP9bst_class */ static void down_attack(bst_class* i_this) { /* Nonmatching */ fopAc_ac_c* player = dComIfGp_getPlayer(0); s8 bVar2 = true; s8 bVar4 = false; cLib_addCalcAngleS2(&i_this->shape_angle.x, 0, 10, 0x200); switch (i_this->mDamage) { case 0: i_this->mDamage = 1; i_this->field_0x10EC.y = 0.0f; i_this->mTargetPos = player->current.pos; i_this->mTargetPos.y += REG0_F(7) + 300.0f; i_this->field_0x10FC[0] = 100; break; case 1: { cLib_addCalc2(&i_this->speedF, 40.0f, 1.0f, REG0_F(13) + 1.0f); i_this->field_0x10EC.x = REG0_F(5) + 2000.0f; cXyz target_diff = i_this->mTargetPos - i_this->current.pos; if (target_diff.abs() < REG0_F(12) + 200.0f || i_this->field_0x10FC[0] == 0) { i_this->mDamage++; } cLib_addCalcAngleS2(&i_this->shape_angle.y, i_this->current.angle.y, 4, 0x400); break; } case 2: { bVar2 = false; cLib_addCalc2(&i_this->current.pos.x, i_this->mTargetPos.x, 0.5f, std::abs(i_this->speed.x)); cLib_addCalc2(&i_this->current.pos.y, i_this->mTargetPos.y, 0.5f, std::abs(i_this->speed.y)); cLib_addCalc2(&i_this->current.pos.z, i_this->mTargetPos.z, 0.5f, std::abs(i_this->speed.z)); cLib_addCalcAngleS2(&i_this->shape_angle.y, i_this->current.angle.y, 4, 0x4000); cXyz target_diff = i_this->mTargetPos - i_this->current.pos; if (target_diff.abs() < REG0_F(13) + 50.0f) { anm_init(i_this, downa_bck_d[i_this->field_0x02B4], 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->mDamage++; i_this->speed.y = 0.0f; i_this->field_0x10FC[0] = 30; if (REG0_S(0) == 1) { i_this->field_0x2E6E = i_this->shape_angle.y + 0x4000; } else { i_this->field_0x2E6E = i_this->shape_angle.y - 0x4000; } if (i_this->field_0x02B4 == 2) { i_this->mFacingDir = 0x4000; } else { i_this->mFacingDir = -0x4000; } fopAcM_seStartCurrent(i_this, JA_SE_CM_BST_HAND_GRIP, 0); } break; } case 3: bVar2 = false; cLib_addCalc2(&i_this->field_0x1114, -200.0f, 1.0f, 25.0f); cLib_addCalc2(&i_this->current.pos.x, i_this->mTargetPos.x, 0.5f, std::abs(i_this->speed.x)); cLib_addCalc2(&i_this->current.pos.z, i_this->mTargetPos.z, 0.5f, std::abs(i_this->speed.z)); cLib_addCalcAngleS2(&i_this->shape_angle.z, i_this->mFacingDir, 4, 0x1000); cLib_addCalcAngleS2(&i_this->shape_angle.y, i_this->field_0x2E6E, 4, 0x1000); i_this->current.pos.y += i_this->speed.y; if (i_this->field_0x10FC[0] == 0) { set_hand_AT(i_this, 1); i_this->speed.y -= REG0_F(3) + 60.0f; if (i_this->current.pos.y <= REG0_F(4) + 150.0f) { i_this->current.pos.y = REG0_F(4) + 150.0f; i_this->speed.y = 0.0f; dComIfGp_getVibration().StartShock( REG0_S(2) + 5, -0x21, cXyz(0.0f, 1.0f, 0.0f) ); i_this->field_0x112A = REG0_S(7) + 10; fopAcM_seStartCurrent(i_this, JA_SE_CM_BST_1_HAND_ATTACK, 0); i_this->mDamage++; i_this->field_0x10FC[0] = 30; cXyz particle_pos; particle_pos.x = i_this->current.pos.x; particle_pos.z = i_this->current.pos.z; particle_pos.y = 1.0f; dComIfGp_particle_setProjection(dPa_name::ID_SCENE_C1D6, &particle_pos); dComIfGp_particle_setToon( dPa_name::ID_SCENE_A1D8, &particle_pos, NULL, NULL, 0xB9, &i_this->mPa_smokeEcallBack, fopAcM_GetRoomNo(i_this) ); } } else { i_this->speed.y += REG0_F(14) + 0.5f; } break; case 4: bVar2 = false; cLib_addCalc2(&i_this->field_0x1114, -200.0f, 1.0f, 25.0f); if (i_this->field_0x10FC[0] == 0) { bVar4 = true; } break; } if (bVar2) { pos_move(i_this, 0); } if (bVar4 || i_this->mBgS_Acch.ChkWallHit()) { i_this->field_0x10D6 = 1; i_this->mDamage = 0; fopAcM_seStartCurrent(i_this, JA_SE_CM_BST_HAND_GRIP_OPEN, 0); if (!bVar4) { s32 hand_index = 2 - i_this->field_0x02B4; if (hand[hand_index]->field_0x10D6 == 10) { hand[hand_index]->field_0x10D6 = 1; hand[hand_index]->mDamage = 0; hand[hand_index]->speedF = 0.0f; } } } } /* 00001C14-000023C8 .text paa_attack__FP9bst_class */ static void paa_attack(bst_class*) { /* Nonmatching */ } /* 00002404-00002E08 .text kumi_attack__FP9bst_class */ static void kumi_attack(bst_class*) { /* Nonmatching */ } /* 00002E08-0000318C .text harai_attack__FP9bst_class */ static void harai_attack(bst_class*) { /* Nonmatching */ } static u16 sleep_btk_d[] = {BST_BCK_BST_SLEEP, BST_BTK_LH_END, BST_BTK_RH_END}; static u16 sleep_brk_d[] = {BST_BRK_BST, BST_BRK_LH_END, BST_BRK_RH_END}; /* 0000318C-00003470 .text sleep__FP9bst_class */ static void sleep(bst_class* i_this) { /* Nonmatching */ i_this->field_0x10D8 = 6; set_hand_CO(i_this, 1); i_this->mState = 10; fopAcM_OffStatus(i_this, 0); i_this->attention_info.flags = 0; cLib_addCalc2(&i_this->field_0x10EC.z, REG0_F(11) + 50.0f, 1.0f, 2.0f); switch (i_this->mDamage) { default: return; case 0: { anm_init(i_this, down_bck_d[i_this->field_0x02B4], 20.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); J3DAnmTevRegKey* reg_key = (J3DAnmTevRegKey*) dComIfG_getObjectRes("Bst", down_bck_d[i_this->field_0x02B4]); i_this->mpTevRegAnimator->init( i_this->field_0x02B8->getModel()->getModelData(), reg_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE ); J3DAnmTextureSRTKey* srt_key = (J3DAnmTextureSRTKey*) dComIfG_getObjectRes("Bst", sleep_btk_d[i_this->field_0x02B4]); i_this->mpTexMtxAnimator->init( i_this->field_0x02B8->getModel()->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE ); i_this->mDamage++; fopAcM_seStart(i_this, JA_SE_CM_BST_HAND_EYE_CLOSE, 0); // fall-through. } case 1: if (i_this->field_0x10FC[0] == 0) { i_this->mTargetPos.x = cM_rndFX(1500.0f); i_this->mTargetPos.y = cM_rndF(200.0f) + 600.0f; if (i_this->field_0x02B4 == 1) { i_this->mTargetPos.y += 350.0f; } i_this->mTargetPos.z = cM_rndFX(1500.0f); i_this->field_0x10FC[0] = cM_rndF(30.0f); } i_this->field_0x10EC.x = REG0_F(5) + 500.0f; i_this->speedF = REG0_F(6) + 10.0f; if (i_this->field_0x10FC[1] == 0) { i_this->field_0x10D6 = 1; i_this->mDamage = 0; fopAcM_seStart(i_this, JA_SE_CM_BST_HAND_EYE_OPEN, 0); } break; } pos_move(i_this, 0); } /* 00003470-000035BC .text beam_set__FP9bst_class */ static void beam_set(bst_class* i_this) { /* Nonmatching */ for (s32 i = 0; i < 10; i++) { if (i_this->field_0x04E4[i]) { continue; } i_this->field_0x04E4[i] = 1; mDoMtx_copy(i_this->field_0x02B8->getModel()->getAnmMtx(REG0_S(5) + 3), *calc_mtx); cXyz vec(0.0f, 0.0f, 0.0f); MtxPosition(&vec, &i_this->field_0x03B8[i]); i_this->field_0x04A8[i] = i_this->shape_angle; mDoMtx_YrotS(*calc_mtx, i_this->field_0x04A8[i].y); mDoMtx_XrotM(*calc_mtx, i_this->field_0x04A8[i].x); vec.set(0.0f, 0.0f, REG0_F(12) + 160.0f); // MtxPosition call here. MtxPosition(&vec, &i_this->field_0x0430[i]); i_this->field_0x10A8[i] = 1.0f; return; } } /* 000035BC-00003B94 .text beam_attack__FP9bst_class */ static void beam_attack(bst_class* i_this) { /* Nonmatching */ fopAc_ac_c* player = dComIfGp_getPlayer(0); s8 bVar3 = false; i_this->field_0x2E74[0] = 10; i_this->field_0x2E74[1] = 10; if (i_this->field_0x2E84 < 120) { i_this->field_0x2E84 = 120; } cXyz actor_vec = player->current.pos - i_this->current.pos; actor_vec.y += i_this->field_0x10D0; s16 angle = cM_atan2s(actor_vec.x, actor_vec.z); cLib_addCalcAngleS2(&i_this->shape_angle.y, angle, 4, 0x800); f32 dist = fopAcM_searchActorDistance(i_this, dComIfGp_getPlayer(0)); if (dist < REG0_F(9) + 500.0f || bVar3) { i_this->mRoomState = 8; i_this->field_0x10D6 = 1; i_this->mDamage = 0; i_this->speedF = 0.0f; fopAcM_seStart(i_this, JA_SE_CM_BST_MOUTH_CLOSE, 0); s16 sVar6; if (i_this->health == 0) { sVar6 = cM_rndF(50.0f) + 100.0f; } else if (i_this->health == 1) { sVar6 = cM_rndF(70.0f) + 120.0f; } else if (i_this->health == 2) { sVar6 = cM_rndF(80.0f) + 140.0f; } else if (i_this->health == 3) { sVar6 = cM_rndF(90.0f) + 150.0f; } else { sVar6 = cM_rndF(100.0f) + 150.0f; } i_this->field_0x2E7E[1] = sVar6; } for (s32 i = 0; i < 2; i++) { JPABaseEmitter* emitter = i_this->field_0x2ED8[i]; if (emitter != NULL) { emitter->setGlobalRTMatrix(i_this->field_0x02B8->getModel()->getAnmMtx(0)); } } } /* 00003B94-00003DD8 .text damage__FP9bst_class */ static void damage(bst_class* i_this) { /* Nonmatching */ i_this->mState = 10; switch (i_this->mDamage) { default: return; case 0: { if (i_this->field_0x02B4 != 0) { anm_init(i_this, damage_bck_d[i_this->field_0x02B4], 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); } J3DAnmTevRegKey* reg_key = (J3DAnmTevRegKey*) dComIfG_getObjectRes("Bst", damage_brk_d[i_this->field_0x02B4]); i_this->mpTevRegAnimator->init( i_this->field_0x02B8->getModel()->getModelData(), reg_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE ); J3DAnmTextureSRTKey* srt_key = (J3DAnmTextureSRTKey*) dComIfG_getObjectRes("Bst", damage_btk_d[i_this->field_0x02B4]); i_this->mpTexMtxAnimator->init( i_this->field_0x02B8->getModel()->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE ); i_this->mDamage++; i_this->field_0x10FC[0] = 30; break; } case 1: break; } if (i_this->field_0x10FC[0] == 0) { if (i_this->field_0x02B4 != 0 && i_this->health <= 0) { i_this->field_0x10D6 = 6; i_this->field_0x10FC[1] = 300; if (i_this->field_0x02B4 == 1) { if (hand[0]->field_0x10D6 != 6) { mDoAud_bgmStart(JA_BGM_UNK_120); } } else if (hand[1]->field_0x10D6 != 6) { mDoAud_bgmStart(JA_BGM_UNK_121); } } else { i_this->field_0x10D6 = 1; i_this->speedF = 0.0f; } i_this->mDamage = 0; } } /* 00003DD8-00003EC4 .text bom_eat_check__FP9bst_class */ static BOOL bom_eat_check(bst_class* i_this) { if (i_this->mHandHurtCollisionCcD_Cyl.ChkCoHit()) { cCcD_Obj* hit_obj = i_this->mHandHurtCollisionCcD_Cyl.GetCoHitObj(); if (hit_obj != NULL) { fopAc_ac_c* actor = (fopAc_ac_c*) hit_obj->GetAc(); daBomb_c* bomb = (daBomb_c*) actor; if (actor != NULL && fopAcM_GetName(actor) == PROC_BOMB && bomb->getBombCheck_Flag() == 0 && bomb->getBombRestTime() > 1) { i_this->mBombId = fopAcM_GetID(bomb); bomb->setBombCheck_Flag(); bomb->change_state(daBomb_c::STATE_2); bomb->setBombNoHit(); bomb->setBombRestTime(200); return TRUE; } } } return FALSE; } /* 00003EC4-000049A8 .text head_damage__FP9bst_class */ static void head_damage(bst_class* i_this) { /* Nonmatching */ cXyz temp; cXyz v; f32 dist; i_this->mState = 10; i_this->field_0x2E74[0] = 10; i_this->field_0x2E74[1] = 10; cLib_addCalcAngleS2(&i_this->shape_angle.x, 0, 8, 512); cLib_addCalcAngleS2(&i_this->shape_angle.z, 0, 8, 512); cLib_addCalc0(&i_this->field_0x10EC.z, 1.0f, 5.0f); switch (i_this->mDamage) { case 0: { i_this->mDamage++; i_this->field_0x10FC[0] = 40; i_this->speedF = 0.0f; i_this->speed.y = 0.0f; J3DAnmTevRegKey* key = (J3DAnmTevRegKey*) dComIfG_getObjectRes("Bst", BST_BRK_BST_END); i_this->mpTevRegAnimator->init( i_this->field_0x02B8->getModel()->getModelData(), key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE ); J3DAnmTextureSRTKey* srt_key = (J3DAnmTextureSRTKey*) dComIfG_getObjectRes("Bst", BST_BTK_BST_END); i_this->mpTexMtxAnimator->init( i_this->field_0x02B8->getModel()->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE ); fopAcM_seStart(i_this, JA_SE_CM_BST_HEAD_EYE_CLOSE, 0); mDoAud_bgmStart(JA_BGM_UNK_123); // fallthrough } case 1: v.x = i_this->current.pos.x; v.z = i_this->current.pos.z; v.y = 0.0f; dist = v.abs(); if (dist > REG0_F(9) + 1350.0f) { dist = (REG0_F(9) + 1350.0f) / dist; cLib_addCalc2(&i_this->current.pos.x, v.x * dist, 0.2f, 30.0f); cLib_addCalc2(&i_this->current.pos.z, v.z * dist, 0.2f, 30.0f); } if (i_this->field_0x10FC[0] == 0) { i_this->current.pos.y += i_this->speed.y; i_this->speed.y -= REG0_F(13) + 5.0f; if (i_this->current.pos.y <= REG0_F(14)) { i_this->current.pos.y = REG0_F(13); temp.set(0.0f, 1.0f, 0.0f); dComIfGp_getVibration().StartShock(REG0_S(2) + 7, -0x21, temp); dComIfGp_particle_setToon(dPa_name::ID_SCENE_A1DB, &i_this->current.pos); i_this->field_0x112A = REG0_S(7) + 4; fopAcM_seStart(i_this, JA_SE_CM_BST_HEAD_FALL, 0); fopAcM_seStart(i_this, JA_SE_CM_BST_MOUTH_OPEN, 0); anm_init(i_this, BST_BCK_KUTI_OPEN, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); i_this->mDamage++; i_this->speed.y = 0.0f; } } break; case 2: break; case 3: break; case 4: break; case 5: break; case 6: break; case 7: break; } } /* 000049A8-00004BCC .text head_hukki__FP9bst_class */ static void head_hukki(bst_class* i_this) { /* Nonmatching */ switch (i_this->mDamage) { case 0: i_this->mDamage++; i_this->field_0x10FC[0] = REG0_S(0) + 40; i_this->field_0x10F8 = 0.0f; i_this->field_0x10EC.y = 0.0f; // fall-through case 1: cLib_addCalc2(&i_this->field_0x10F8, REG0_F(4) + 4000.0f, 1.0f, REG0_F(5) + 100.0f); if (i_this->field_0x10FC[0] == 0) { i_this->mDamage++; i_this->field_0x10FC[0] = REG0_S(1) + 80; } break; case 2: cLib_addCalc0(&i_this->field_0x10F8, 1.0f, REG0_F(6) + 50.0f); if (i_this->field_0x10FC[0] == 0) { i_this->field_0x10D6 = 1; i_this->mDamage = 0; i_this->speedF = 0.0f; i_this->field_0x10EC.y = 0.0f; i_this->mEyeHealth[1] = 2; i_this->mEyeHealth[0] = 2; } break; } i_this->shape_angle.x = i_this->field_0x10F8 * cM_ssin(i_this->field_0x10D4 * (REG0_S(6) + 700)); i_this->shape_angle.z = i_this->field_0x10F8 * cM_ssin(i_this->field_0x10D4 * (REG0_S(6) + 600)); cLib_addCalc2(&i_this->current.pos.y, REG0_F(11) + 400.0f, 0.05f, i_this->field_0x10EC.y * 40.0f); cLib_addCalc2(&i_this->field_0x10EC.z, REG0_F(11) + 50.0f, 1.0f, 2.0f); cLib_addCalc2(&i_this->field_0x10EC.y, 1.0f, 1.0f, 0.02f); } /* 00004BCC-000051E0 .text col_set__FP9bst_class */ static void col_set(bst_class* i_this) { /* Nonmatching */ cXyz vec; cXyz pos_vec; if (i_this->field_0x02B4 == 0) { mDoMtx_copy(i_this->field_0x02B8->getModel()->getAnmMtx(8), *calc_mtx); vec.set(REG0_F(0) + (-30.0f), REG0_F(1), REG0_F(2) + (-100.0f)); MtxPosition(&vec, &pos_vec); i_this->mHeadHurtCollisionCcD_Cyl.SetC(pos_vec); i_this->mHeadHurtCollisionCcD_Cyl.SetH(REG0_F(3) + 600.0f); i_this->mHeadHurtCollisionCcD_Cyl.SetR(REG0_F(4) + 180.0f); dComIfG_Ccsp()->Set(&i_this->mHeadHurtCollisionCcD_Cyl); i_this->mHeadHurtCollisionCcD_Cyl.OffTgSetBit(); vec.set(REG0_F(5) + 150.0f, REG0_F(6), REG0_F(7) + 70.0f); MtxPosition(&vec, &pos_vec); i_this->mHandHurtCollisionCcD_Cyl.SetC(pos_vec); i_this->mHandHurtCollisionCcD_Cyl.SetH(REG0_F(8) + 100.0f); i_this->mHandHurtCollisionCcD_Cyl.SetR(REG0_F(9) + 100.0f); dComIfG_Ccsp()->Set(&i_this->mHandHurtCollisionCcD_Cyl); vec.set(REG0_F(11) + 250.0f, 0.0f, 0.0f); MtxPosition(&vec, &i_this->eyePos); vec.setall(0.0f); for (s32 i = 0; i < 2; i++) { mDoMtx_copy(i_this->field_0x02B8->getModel()->getAnmMtx(i + 4), *calc_mtx); MtxPosition(&vec, &pos_vec); s16 unk = i_this->field_0x2E74[i]; if (unk != 0 || i_this->mEyeHealth[i] <= 0) { if (unk != 0) { i_this->field_0x2E74[i]--; } pos_vec.y += 10000.0f; cLib_addCalcAngleS2(&i_this->field_0x2E78[i], REG0_S(8) + 11000, 1, 0x400); } else { cLib_addCalcAngleS2(&i_this->field_0x2E78[i], 0, 8, 0x200); } i_this->mBstEyeCcD_Spheres[i].SetC(pos_vec); i_this->mBstEyeCcD_Spheres[i].SetR(REG0_F(14) + 60.0f); dComIfG_Ccsp()->Set(&i_this->mBstEyeCcD_Spheres[i]); } } else { vec.setall(0.0f); f32 radius = 0.0f; if (i_this->field_0x10D6 == 13) { radius = REG0_F(16) + 50.0f; } for (s32 i = 0; i < 15; i++) { mDoMtx_copy(i_this->field_0x02B8->getModel()->getAnmMtx(i + 2), *calc_mtx); MtxPosition(&vec, &pos_vec); i_this->mCcD_fingers[i].SetC(pos_vec); i_this->mCcD_fingers[i].SetR(REG0_F(14) + 50.0f + radius); dComIfG_Ccsp()->Set(&i_this->mCcD_fingers[i]); } mDoMtx_copy(i_this->field_0x02B8->getModel()->getAnmMtx(17), *calc_mtx); static f32 te_x[4] = {70.0f, 70.0f, 70.0f, 70.0f}; static f32 te_y[4] = {70.0f, -70.0f, 70.0f, -70.0f}; static f32 te_z[4] = {90.0f, 90.0f, -30.0f, -30.0f}; for (s32 i = 0; i < 4; i++) { vec.x = te_x[i]; if (i_this->field_0x02B4 == 2) { vec.x = vec.x * -1.0f; } vec.y = te_y[i]; vec.z = te_z[i]; MtxPosition(&vec, &pos_vec); i_this->mCcD_fingers[i + 15].SetC(pos_vec); i_this->mCcD_fingers[i + 15].SetR(REG0_F(15) + 65.0f + radius); dComIfG_Ccsp()->Set(&i_this->mCcD_fingers[i + 15]); } if (i_this->field_0x02B4 == 2) { vec.set(-(REG0_F(15) + 100.0f), REG0_F(16), -(REG0_F(17) + 40.0f)); MtxPosition(&vec, &pos_vec); vec.set(-(REG0_F(15) + 100.0f), REG0_F(16), REG0_F(18) + 10.0f); MtxPosition(&vec, &i_this->eyePos); } else { vec.set(REG0_F(15) + 100.0f, REG0_F(16), REG0_F(17) + 40.0f); MtxPosition(&vec, &pos_vec); vec.set(REG0_F(15) + 100.0f, REG0_F(16), -(REG0_F(18) + 10.0f)); MtxPosition(&vec, &i_this->eyePos); } i_this->mHandHurtCollisionCcD_Cyl.SetC(pos_vec); i_this->mHandHurtCollisionCcD_Cyl.SetH(REG0_F(8) + 140.0f); i_this->mHandHurtCollisionCcD_Cyl.SetR(REG0_F(9) + 150.0f); dComIfG_Ccsp()->Set(&i_this->mHandHurtCollisionCcD_Cyl); } i_this->attention_info.position = i_this->eyePos; } /* 000051E0-00005224 .text player_way_check__FP9bst_class */ static BOOL player_way_check(bst_class* i_this) { s16 angle_diff = i_this->shape_angle.y - dComIfGp_getPlayer(0)->shape_angle.y; if (angle_diff < 0) { angle_diff = -angle_diff; } if ((u16)angle_diff < 0x4000) { return FALSE; } return TRUE; } /* 00005224-0000591C .text damage_check__FP9bst_class */ static void damage_check(bst_class* i_this) { /* Nonmatching */ fopAc_ac_c* player = dComIfGp_getPlayer(0); i_this->mCcD_Stts.Move(); if (i_this->mDamageTimer == 0) { s8 bVar1 = false; cCcD_Obj* hit_obj; if (i_this->field_0x02B4 == 0 && i_this->mHeadHurtCollisionCcD_Cyl.ChkTgHit()) { hit_obj = i_this->mHeadHurtCollisionCcD_Cyl.GetTgHitObj(); bVar1 = true; } else { for (s32 i = 0; i < (s32)ARRAY_SIZE(i_this->mCcD_fingers); i++) { if (i_this->mCcD_fingers[i].ChkTgHit()) { hit_obj = i_this->mCcD_fingers[i].GetTgHitObj(); bVar1 = true; } } } if (bVar1) { def_se_set(i_this, hit_obj, 0x42); i_this->mDamageTimer = 7; } } if (i_this->mState == 0) { if (i_this->field_0x02B4 == 0) { if (i_this->mBstEyeCcD_Spheres[0].ChkTgHit() || i_this->mBstEyeCcD_Spheres[1].ChkTgHit() != 0) { i_this->mState = 10; if (player_way_check(i_this)) { cCcD_Obj* hit_obj; u32 eye_index; if (i_this->mBstEyeCcD_Spheres[0].ChkTgHit()) { eye_index = 0; hit_obj = i_this->mBstEyeCcD_Spheres[0].GetTgHitObj(); } else { eye_index = 1; hit_obj = i_this->mBstEyeCcD_Spheres[1].GetTgHitObj(); } if (i_this->mRoomState != 1) { i_this->mRoomState = 8; } i_this->field_0x10D6 = 5; i_this->mDamage = 0; fopAcM_seStart(i_this, JA_SE_CM_BST_EYE_HIT, 0); i_this->mEyeHealth[eye_index]--; if (i_this->mEyeHealth[eye_index] <= 0) { // Check the other eye. if (i_this->mEyeHealth[1 - eye_index] <= 0) { i_this->field_0x10D6 = 7; i_this->mDamage = 0; } fopAcM_seStart(i_this, JA_SE_CM_BST_EYE_BREAK, 0); } i_this->mHeadHurtSpeed = REG0_F(11) + 70.0f; i_this->mHeadHurtAngle = REG0_S(2) + 7; cXyz player_vec = i_this->current.pos - player->current.pos; i_this->mHurtRecoilAngle1 = cM_atan2s(player_vec.x, player_vec.z); f32 xz2 = SQUARE(player_vec.x) + SQUARE(player_vec.z); i_this->mHurtRecoilAngle2 = -cM_atan2s(player_vec.y, std::sqrtf(xz2)); i_this->speedF = 0.0f; cXyz* hit_pos = i_this->mBstEyeCcD_Spheres[eye_index].GetTgHitPosP(); dComIfGp_particle_set(dPa_name::ID_COMMON_0010, hit_pos); cXyz scale; scale.x = scale.y = scale.z = 2.0f; csXyz angle; angle.x = angle.z = 0; angle.y = fopAcM_searchActorAngleY(i_this, dComIfGp_getPlayer(0)); dComIfGp_particle_set(dPa_name::ID_COMMON_NORMAL_HIT, hit_pos, &angle, &scale); dKy_SordFlush_set(*hit_pos, 1); } } } else { if (i_this->mHandHurtCollisionCcD_Cyl.ChkTgHit()) { i_this->mState = 10; if (player_way_check(i_this)) { cXyz* hit_pos = i_this->mHandHurtCollisionCcD_Cyl.GetTgHitPosP(); cXyz scale(2.0f, 2.0f, 2.0f); csXyz angle; angle.x = angle.z = 0; angle.y = fopAcM_searchActorAngleY(i_this, dComIfGp_getPlayer(0)); dComIfGp_particle_set(dPa_name::ID_COMMON_NORMAL_HIT, hit_pos, &angle, &scale); cXyz vec; vec.x = hit_pos->x; vec.y = i_this->mHandHurtCollisionCcD_Cyl.GetTgHitPosP()->y; vec.z = i_this->mHandHurtCollisionCcD_Cyl.GetTgHitPosP()->z; dKy_SordFlush_set(vec, 1); i_this->field_0x10D6 = 5; i_this->mDamage = 0; s32 hand_index = 2 - i_this->field_0x02B4; if (hand[hand_index]->field_0x10D6 > 9) { hand[hand_index]->field_0x10D6 = 1; hand[hand_index]->mDamage = 0; hand[hand_index]->speedF = 0.0f; } } } } } } static u16 item_smoke_name[2] = {dPa_name::ID_SCENE_A1DF, dPa_name::ID_SCENE_A1E0}; /* 0000591C-00005D9C .text hana_demo__FP9bst_class */ static void hana_demo(bst_class* i_this) { /* Nonmatching */ i_this->mState = 10; s16 angle = cM_atan2s(-i_this->current.pos.x, -i_this->current.pos.z); cLib_addCalcAngleS2(&i_this->shape_angle.y, angle, 10, 0x400); cLib_addCalcAngleS2(&i_this->shape_angle.x, 0, 10, 0x400); cLib_addCalcAngleS2(&i_this->shape_angle.z, 0, 10, 0x400); cLib_addCalc2(&i_this->current.pos.y, REG0_F(11) + 400.0f, 0.05f, 30.0f); switch (i_this->mDamage) { case 0: i_this->mDamage++; i_this->field_0x10FC[0] = 40; i_this->speedF = 0.0f; i_this->speed.y = 0.0f; anm_init( i_this, BST_BCK_HANA_DEMO, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); i_this->field_0x2E9A = 1; fopAcM_seStartCurrent(i_this, JA_SE_CM_BST_HAND_STRAIN, 0); break; case 1: break; default: return; } cXyz vec(i_this->current.pos.x, 0, i_this->current.pos.z); f32 dist = vec.abs(); if (dist > REG0_F(9) + 1350.0f) { f32 angle = (REG0_F(9) + 1350.0f) / dist; cLib_addCalc2(&i_this->current.pos.x, vec.x * angle, 0.2f, 30.0f); cLib_addCalc2(&i_this->current.pos.z, vec.z * angle, 0.2f, 30.0f); } if ((s32)i_this->field_0x02B8->getFrame() > 26) { fopAc_ac_c* item = fopAcM_SearchByID(i_this->mCreatedItemId); if (item != NULL) { fopAcM_OnStatus(item, fopAcStts_UNK4000_e); } } if ((s32)i_this->field_0x02B8->getFrame() == 26) { int itemNo; if (dComIfGs_getArrowNum() == 0) { itemNo = dItem_ARROW_10_e; cMtx_copy(i_this->field_0x02B8->getModel()->getAnmMtx(6), *calc_mtx); i_this->field_0x2E9E = 0; } else { itemNo = dItem_BOMB_5_e; cMtx_copy(i_this->field_0x02B8->getModel()->getAnmMtx(7), *calc_mtx); i_this->field_0x2E9E = 1; } vec.set(REG0_F(2) + 60.0f, REG0_F(3), REG0_F(4)); if (itemNo != -35) { fopAcM_seStart(i_this, JA_SE_OBJ_BOMB_EXPLODE, 0); cXyz pos_vec; MtxPosition(&vec, &pos_vec); i_this->mCreatedItemId = fopAcM_createItem( &pos_vec, itemNo, -1, fopAcM_GetRoomNo(i_this), 0, NULL, 0xB, NULL ); fopAcM_seStart(i_this, JA_SE_CM_BST_ITEM_OUT_NOSE, 0); mDoMtx_copy(i_this->field_0x02B8->getModel()->getAnmMtx(0), *calc_mtx); vec.setall(0.0f); MtxPosition(&vec, &pos_vec); dComIfGp_particle_setToon( item_smoke_name[i_this->field_0x2E9E], &pos_vec, &i_this->shape_angle, NULL, 0xB9, &i_this->mPa_smokeEcallBack, fopAcM_GetRoomNo(i_this) ); } } } static u16 set_btk_d[3] = {BST_BTK_BST_START, BST_BTK_LH_START, BST_BTK_RH_START}; static u16 set_brk_d[3] = {BST_BRK_BST_START, BST_BRK_LH_START, BST_BRK_RH_START}; static u16 set_za_btk_d[3] = {BST_BTK_MUNE_START, BST_BTK_UDEL_START, BST_BTK_UDER_START}; static u16 set_za_brk_d[3] = {BST_BRK_MUNE_START, BST_BRK_UDEL_START, BST_BRK_UDER_START}; /* 00005D9C-00006088 .text end_demo__FP9bst_class */ static void end_demo(bst_class* i_this) { /* Nonmatching */ i_this->mState = 10; fopAcM_OffStatus(i_this, 0); i_this->attention_info.flags = 0; switch (i_this->mDamage) { case 0: i_this->mDamage++; // fall-through case 1: if ((s32)i_this->field_0x02B8->mFrameCtrl.getFrame() == 20) { fopAcM_seStart(i_this, JA_SE_CM_BST_JUMP_L, 0); } break; case 2: anm_init( i_this, BST_BCK_BST_HIRAKU, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1 ); i_this->mDamage++; i_this->field_0x2EF4 = dComIfGp_particle_set(dPa_name::ID_SCENE_81E8, &i_this->current.pos); if (i_this->field_0x2EF4 != NULL) { i_this->field_0x2EF4->setGlobalRTMatrix(i_this->field_0x02B8->getModel()->getAnmMtx(0)); } break; case 10: if (i_this->field_0x02B4 == 0) { anm_init(i_this, fly_bck_d[0], 2.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); } else { anm_init(i_this, set_bck_d[i_this->field_0x02B4], 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); } i_this->mDamage++; // fall-through case 11: cLib_addCalc2(&i_this->current.pos.x, i_this->home.pos.x, 0.1f, REG0_F(9) + 5.0f); cLib_addCalc2(&i_this->current.pos.y, i_this->home.pos.y, 0.1f, REG0_F(9) + 5.0f); cLib_addCalc2(&i_this->current.pos.z, i_this->home.pos.z, 0.1f, REG0_F(9) + 5.0f); cLib_addCalcAngleS2(&i_this->shape_angle.y, i_this->home.angle.y, 10, 0x80); cLib_addCalcAngleS2(&i_this->shape_angle.x, i_this->home.angle.x, 10, 0x80); cLib_addCalcAngleS2(&i_this->shape_angle.z, i_this->home.angle.z, 10, 0x80); break; } if (i_this->field_0x02B4 == 0) { for (s32 i = 0; i < 4; i++) { } } } /* 00006088-00006418 .text move__FP9bst_class */ static void move(bst_class* i_this) { /* Nonmatching */ s8 bVar1; if (i_this->field_0x02B4 != 0 && boss->field_0x2E9A > 0 && boss->field_0x2E9A < 10) { if (boss->field_0x2E7C == 11) { i_this->field_0x10D6 = 1; } else { i_this->field_0x10D6 = 6; } i_this->mDamage = 0; i_this->speedF = 0.0f; } else { set_hand_AT(i_this, 0); set_hand_CO(i_this, 0); i_this->mHeadHurtCollisionCcD_Cyl.OffAtHitBit(); bVar1 = false; switch (i_this->field_0x10D6) { case 0: bVar1 = true; stay(i_this); break; case 1: bVar1 = true; fly(i_this); break; case 5: damage(i_this); break; case 6: sleep(i_this); break; case 7: head_damage(i_this); break; case 8: head_hukki(i_this); break; case 10: bVar1 = true; down_attack(i_this); break; case 11: bVar1 = true; paa_attack(i_this); break; case 12: bVar1 = true; kumi_attack(i_this); break; case 13: bVar1 = true; harai_attack(i_this); break; case 14: beam_attack(i_this); break; case 20: hana_demo(i_this); break; case 22: end_demo(i_this); break; } if (bVar1) { cXyz pos_diff = i_this->current.pos - i_this->old.pos; u32 dist = (u32) (pos_diff.abs() * 3.5f); if (dist > 100) { dist = 100; } if (i_this->field_0x02B4 == 0) { fopAcM_seStart(i_this, JA_SE_CM_BST_HEAD_WORKING, dist); } else { fopAcM_seStart(i_this, JA_SE_CM_BST_HAND_WORKING, dist); } } damage_check(i_this); dCcD_Stts* stts = &i_this->mCcD_Stts; if (stts != NULL) { i_this->current.pos.x += stts->GetCCMoveP()->x; i_this->current.pos.y += stts->GetCCMoveP()->y; i_this->current.pos.z += stts->GetCCMoveP()->z; } cXyz vec; if (i_this->mHeadHurtSpeed > 0.01f) { vec.x = 0.0f; vec.y = 0.0f; vec.z = i_this->mHeadHurtSpeed; mDoMtx_YrotS(*calc_mtx, i_this->mHurtRecoilAngle1); mDoMtx_XrotM(*calc_mtx, i_this->mHurtRecoilAngle2); cXyz pos_vec; MtxPosition(&vec, &pos_vec); i_this->current.pos += pos_vec; cLib_addCalc0(&i_this->mHeadHurtSpeed, 1.0f, 4.0f); } } } /* 00006418-00006DC0 .text main_cont__FP9bst_class */ static void main_cont(bst_class* i_this) { /* Nonmatching */ fopAc_ac_c* player = dComIfGp_getPlayer(0); if (i_this->field_0x2E9A == 0) { if (i_this->field_0x2E84 != 0) { i_this->field_0x2E84--; } for (s32 i = 0; i < 3; i++) { if (i_this->field_0x2E7E[i] != 0) { i_this->field_0x2E7E[i]--; } } switch (i_this->field_0x2E7C) { case 0: i_this->field_0x2E7C = 1; break; case 1: if (!dComIfGs_isStageBossEnemy() || REG0_S(5) != 0) { fopAcM_OnStatus(i_this, fopAcStts_SHOWMAP_e); if (dComIfGs_isStageBossDemo()) { i_this->field_0x2FE4 = 1; mDoAud_bgmStart(JA_BGM_BST_BATTLE); boss->field_0x10D6 = 1; hand[0]->field_0x10D6 = 1; hand[1]->field_0x10D6 = 1; boss->mDamage = 0; hand[1]->mDamage = 0; hand[0]->mDamage = 0; i_this->field_0x2E7C = 10; J3DAnmTevRegKey* key = (J3DAnmTevRegKey*) dComIfG_getObjectRes("Bst", BST_BRK_UDEL); hand[0]->mpBrkAnm->init( hand[0]->field_0x02C8->getModelData(), key, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, true, FALSE ); J3DAnmTextureSRTKey* srt_key = (J3DAnmTextureSRTKey*) dComIfG_getObjectRes("Bst", BST_BTK_UDEL); hand[0]->mpBtkAnm->init( hand[0]->field_0x02C8->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, true, FALSE ); key = (J3DAnmTevRegKey*) dComIfG_getObjectRes("Bst", BST_BRK_UDER); hand[1]->mpBrkAnm->init( hand[1]->field_0x02C8->getModelData(), key, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, true, FALSE ); srt_key = (J3DAnmTextureSRTKey*) dComIfG_getObjectRes("Bst", BST_BTK_UDER); hand[1]->mpBtkAnm->init( hand[1]->field_0x02C8->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, true, FALSE ); key = (J3DAnmTevRegKey*) dComIfG_getObjectRes("Bst", BST_BRK_MUNE); boss->mpBrkAnm->init( boss->field_0x02C8->getModelData(), key, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, true, FALSE ); srt_key = (J3DAnmTextureSRTKey*) dComIfG_getObjectRes("Bst", BST_BTK_MUNE); boss->mpBtkAnm->init( boss->field_0x02C8->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, true, FALSE ); i_this->field_0x2E84 = 400; i_this->field_0x2FE0->setPlaySpeed(1.0f); } else { hand[1]->mState = 10; hand[0]->mState = 10; boss->mState = 10; if (player->current.pos.abs() > 700.0f) { i_this->field_0x2E9A = 10; i_this->field_0x2E7C = 2; } } } break; case 10: i_this->field_0x2E7C = 11; fopAcM_OffStatus(i_this, fopAcStts_UNK4000_e); i_this->field_0x2E7E[0] = 100; break; case 11: if (i_this->field_0x2E7E[0] == 0 && boss->field_0x10D6 != 14) { boss->mBgS_AcchCir.SetWall(200.0f, 300.0f); hand[0]->mBgS_AcchCir.SetWall(200.0f, 200.0f); hand[1]->mBgS_AcchCir.SetWall(200.0f, 200.0f); if (cM_rndF(1.0f) < 0.2f || REG0_S(1) != 0) { if (cM_rndF(1.0f) < 0.5f) { if (hand[0]->field_0x10D6 < 10 && hand[0]->mStateTimer == 0) { hand[0]->field_0x10D6 = 13; hand[0]->mDamage = 0; } else if (hand[1]->field_0x10D6 < 10 && hand[1]->mStateTimer == 0) { hand[1]->field_0x10D6 = 13; hand[1]->mDamage = 0; } } } else { f32 threshold; if (i_this->health == 0) { threshold = 1.0f - 0.3f; } else if (i_this->health == 1) { threshold = 0.5f; } else if (i_this->health == 2) { threshold = 0.3f; } else if (i_this->health == 3) { threshold = 0.2f; } if (cM_rndF(1.0f) < threshold || REG0_S(0) != 0) { if (hand[0]->field_0x10D6 < 5 && hand[1]->field_0x10D6 < 5 && hand[0]->mStateTimer == 0 && hand[1]->mStateTimer == 0) { hand[0]->field_0x10D6 = 12; hand[0]->mDamage = 0; hand[1]->field_0x10D6 = 12; hand[1]->mDamage = 0; } } else { if (cM_rndF(1.0f) < 0.5f) { if (hand[0]->field_0x10D6 < 5 && hand[1]->field_0x10D6 < 5 && hand[0]->mStateTimer == 0 && hand[1]->mStateTimer == 0) { hand[0]->field_0x10D6 = 11; hand[0]->mDamage = 0; hand[1]->field_0x10D6 = 11; hand[1]->mDamage = 0; } else { if (cM_rndF(1.0f) < 0.5f) { if (hand[0]->field_0x10D6 < 5 && hand[0]->mStateTimer == 0) { hand[0]->field_0x10D6 = 10; hand[0]->mDamage = 0; } } else { if (hand[1]->field_0x10D6 < 5 && hand[1]->mStateTimer == 0) { hand[1]->field_0x10D6 = 10; hand[1]->mDamage = 0; } } } } } s16 unk; if (i_this->health == 0) { unk = cM_rndF(30.0f) + 30.0f; } else if (i_this->health == 1) { unk = cM_rndF(40.0f) + 50.0f; } else { unk = cM_rndF(50.0f) + 70.0f; } i_this->field_0x2E7E[0] = unk; } boss->field_0x2E74[1] = 10; boss->field_0x2E74[0] = 10; if (i_this->field_0x2E7E[2] == 0 && hand[0]->field_0x10D6 == 6 && hand[1]->field_0x10D6 == 6) { i_this->field_0x2E7C = 12; hand[0]->field_0x10FC[1] = 100; hand[1]->field_0x10FC[1] = 100; fopAcM_seStart(boss, JA_SE_CM_BST_HEAD_EYE_OPEN, 0); mDoAud_bgmStart(JA_BGM_UNK_122); i_this->field_0x2E7E[1] = cM_rndF(50.0f) + 150.0f; } } break; case 12: if (i_this->field_0x2E7E[1] == 0 && boss->field_0x10D6 == 1) { boss->field_0x10D6 = 14; boss->mDamage = 0; boss->field_0x10D0 = REG0_F(7) + (-500.0f); } hand[0]->field_0x10D6 = 6; hand[0]->field_0x10FC[1] = 3; hand[1]->field_0x10FC[1] = 3; if (boss->field_0x10D6 == 7 && boss->mDamage >= 7) { i_this->field_0x2E7C = 11; i_this->field_0x2E7E[2] = 50; } break; case 100: break; } } } /* 00006DC0-00006FA4 .text beam_eff_set__FP4cXyzsUc */ static void beam_eff_set(cXyz* pos, short y, unsigned char set_angle) { if (!set_angle) { dComIfGp_particle_set(dPa_name::ID_SCENE_81BF, pos); dComIfGp_particle_set(dPa_name::ID_SCENE_A1C0, pos); dComIfGp_particle_set(dPa_name::ID_SCENE_A1C1, pos); } else { csXyz angle(-0x4000, y, 0); dComIfGp_particle_set(dPa_name::ID_SCENE_81BF, pos, &angle); dComIfGp_particle_set(dPa_name::ID_SCENE_A1C0, pos, &angle); dComIfGp_particle_set(dPa_name::ID_SCENE_A1C1, pos, &angle); } } /* 00006FA4-00007308 .text beam_wall_check__FP4cXyzP4cXyz */ static BOOL beam_wall_check(cXyz* pos_1, cXyz* pos_2) { /* Nonmatching */ dBgS_LinChk chk; cXyz start = *pos_1 - *pos_2; start.y += 50.0f; cXyz end(*pos_1); end.y = start.y; chk.Set(&start, &end, NULL); if (dComIfG_Bgsp()->LineCross(&chk)) { *pos_1 = chk.mLin.GetEnd(); return TRUE; } return FALSE; } /* 00007740-00007B58 .text beam_move__FP9bst_class */ static void beam_move(bst_class* i_this) { /* Nonmatching */ cXyz* pos1; cXyz* pos2; J3DModel* model; s8 beam_set; dBgS_GndChk chk; for (s32 i = 0; i < 10; i++) { if (i_this->field_0x04E4[i] == 0) { continue; } pos1 = &i_this->field_0x03B8[i]; pos2 = &i_this->field_0x0430[i]; PSVECAdd(pos1, pos2, pos1); model = i_this->field_0x0390[i]; mDoMtx_stack_c::transS(i_this->field_0x03B8[i]); mDoMtx_stack_c::YrotM(i_this->field_0x04A8[i].y); mDoMtx_stack_c::XrotM(i_this->field_0x04A8[i].x); mDoMtx_stack_c::scaleM(1.0f, 1.0f, i_this->field_0x10A8[i]); mDoMtx_stack_c::copy(model->getBaseTRMtx()); cLib_addCalc2(&i_this->field_0x10A8[i], REG0_F(4) + 5.0f, 1.0f, REG0_F(5) + 0.5f); beam_set = FALSE; chk.m_pos.z = i_this->field_0x03B8[i].z; chk.m_pos.y = i_this->field_0x03B8[i].y + 500.0f; chk.m_pos.x = i_this->field_0x03B8[i].x; f32 ground_cross = dComIfG_Bgsp()->GroundCross(&chk); if (ground_cross >= i_this->field_0x03B8[i].y) { i_this->field_0x03B8[i].y = ground_cross; beam_eff_set(pos1, 0, 0); beam_set = TRUE; } else { if (beam_wall_check(pos1, pos2)) { beam_eff_set(pos1, i_this->field_0x04A8[i].y, 1); beam_set = TRUE; } } if (i_this->field_0x03B8[i].y > 2000.0f) { i_this->field_0x04E4[i] = 0; } if (beam_set) { i_this->field_0x04E4[i] = 0; dComIfGp_getVibration().StartShock( REG0_S(2) + 3, -0x21, cXyz(0.0f, 1.0f, 0.0f) ); mDoAud_seStart(JA_SE_CM_BST_BEAM_BOMB, pos1, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this))); } if (i_this->field_0x04E4[i] == 1) { i_this->mCcD_beams[i].StartCAt(*pos1); i_this->field_0x04E4[i]++; } else { i_this->mCcD_beams[i].MoveCAt(*pos1); } dComIfG_Ccsp()->Set(&i_this->mCcD_beams[i]); } } /* 00007CF0-0000815C .text end_brkbtk_set__FP9bst_class */ static void end_brkbtk_set(bst_class* i_this) { /* Nonmatching */ J3DAnmTevRegKey* tev_key = (J3DAnmTevRegKey*) dComIfG_getObjectRes("Bst", BST_BRK_LH_END); hand[0]->mpTevRegAnimator->init( hand[0]->field_0x02B8->getModel()->getModelData(), tev_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE ); J3DAnmTextureSRTKey* srt_key = (J3DAnmTextureSRTKey*) dComIfG_getObjectRes("Bst", BST_BTK_LH_END); hand[0]->mpTexMtxAnimator->init( hand[0]->field_0x02B8->getModel()->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE ); tev_key = (J3DAnmTevRegKey*) dComIfG_getObjectRes("Bst", BST_BRK_RH_END); hand[1]->mpTevRegAnimator->init( hand[1]->field_0x02B8->getModel()->getModelData(), tev_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE ); srt_key = (J3DAnmTextureSRTKey*) dComIfG_getObjectRes("Bst", BST_BTK_RH_END); hand[1]->mpTexMtxAnimator->init( hand[1]->field_0x02B8->getModel()->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE ); tev_key = (J3DAnmTevRegKey*) dComIfG_getObjectRes("Bst", BST_BRK_BST_END); boss->mpTevRegAnimator->init( boss->field_0x02B8->getModel()->getModelData(), tev_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE ); srt_key = (J3DAnmTextureSRTKey*) dComIfG_getObjectRes("Bst", BST_BTK_BST_END); boss->mpTexMtxAnimator->init( boss->field_0x02B8->getModel()->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE ); tev_key = (J3DAnmTevRegKey*) dComIfG_getObjectRes("Bst", BST_BRK_UDEL_END); hand[0]->mpBrkAnm->init( hand[0]->field_0x02C8->getModelData(), tev_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE ); srt_key = (J3DAnmTextureSRTKey*) dComIfG_getObjectRes("Bst", BST_BTK_UDEL_END); hand[0]->mpBtkAnm->init( hand[0]->field_0x02C8->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE ); tev_key = (J3DAnmTevRegKey*) dComIfG_getObjectRes("Bst", BST_BRK_UDER_END); hand[1]->mpBrkAnm->init( hand[1]->field_0x02C8->getModelData(), tev_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE ); srt_key = (J3DAnmTextureSRTKey*) dComIfG_getObjectRes("Bst", BST_BTK_UDER_END); hand[1]->mpBtkAnm->init( hand[1]->field_0x02C8->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE ); tev_key = (J3DAnmTevRegKey*) dComIfG_getObjectRes("Bst", BST_BRK_MUNE_END); boss->mpBrkAnm->init( boss->field_0x02C8->getModelData(), tev_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE ); srt_key = (J3DAnmTextureSRTKey*) dComIfG_getObjectRes("Bst", BST_BTK_MUNE_END); boss->mpBtkAnm->init( boss->field_0x02C8->getModelData(), srt_key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, FALSE ); } /* 0000815C-00009FCC .text demo_camera__FP9bst_class */ void demo_camera(bst_class* i_this) { /* Nonmatching */ camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); s8 bVar2 = true; switch (i_this->field_0x2E9A) { case 1: if (!i_this->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(i_this, dEvtFlag_STAFF_ALL_e, 0xFFFF, 0); i_this->eventInfo.onCondition(dEvtCnd_UNK2_e); bVar2 = false; break; } i_this->field_0x2E9A++; camera->mCamera.Stop(); camera->mCamera.SetTrimSize(2); i_this->msFrameCount = 0; i_this->field_0x2EC8 = 55.0f; i_this->field_0x2EC4 = 0.0f; i_this->field_0x2E98 = 100; break; case 2: if (REG0_S(4) + 33 < i_this->msFrameCount) { cLib_addCalc2(&i_this->field_0x2EC4, -650.0f, 0.5f, REG0_F(3) + 50.0f); } if (REG0_S(4) + 45 < i_this->msFrameCount) { cLib_addCalc2(&i_this->field_0x2EC8, 30.0f, 0.5f, REG0_F(3) + 10.0f); } mDoMtx_YrotS(*calc_mtx, i_this->shape_angle.y + REG0_S(1) + 0xAF0); break; case 56: if (i_this->msFrameCount == REG0_S(4) + 50) { fopAcM_seStartCurrent(i_this, JA_SE_CM_BST_HAND_STRAIN, 0); i_this->field_0x2E98 = 1; } if ((s32)i_this->field_0x02B8->getFrame() == 26) { cXyz boss_pos; mDoMtx_copy(i_this->field_0x02B8->getModel()->getAnmMtx(7), *calc_mtx); cXyz offset( REG0_F(2) + 60.0f, REG0_F(3), REG0_F(4) ); fopAcM_seStart(i_this, JA_SE_OBJ_BOMB_EXPLODE, 0); MtxPosition(&offset, &boss_pos); cXyz item_scale(1.0f, 1.0f, 1.0f); csXyz item_angle(i_this->shape_angle.x, i_this->shape_angle.y + REG0_S(7) + (-300), i_this->shape_angle.z); i_this->mCreatedItemId = fopAcM_createItemForBoss( &boss_pos, 0, fopAcM_GetRoomNo(i_this), &item_angle, &item_scale, 1 ); fopAcM_seStart(i_this, JA_SE_CM_BST_ITEM_OUT_NOSE, 0); mDoMtx_copy(i_this->field_0x02B8->getModel()->getAnmMtx(0), *calc_mtx); cXyz vec(0.0f, 0.0f, 0.0f); MtxPosition(&vec, &boss_pos); dComIfGp_particle_set( item_smoke_name[1], &boss_pos, &i_this->shape_angle, NULL, 0xB9, &i_this->mPa_smokeEcallBack, i_this->current.roomNo ); } if ((s32)i_this->field_0x02B8->getFrame() > 26) { fopAc_ac_c* actor = fopAcM_SearchByID(i_this->mCreatedItemId); if (actor != NULL) { i_this->field_0x2E9A = 57; actor->speedF = REG0_F(6) + 65.0f; } } break; case 57: { fopAc_ac_c* actor = fopAcM_SearchByID(i_this->mCreatedItemId); if (actor != NULL) { cLib_addCalc2(&i_this->field_0x2EAC.x, actor->current.pos.x, 0.1f, 100.0f); cLib_addCalc2(&i_this->field_0x2EAC.y, actor->current.pos.y, 0.1f, 100.0f); cLib_addCalc2(&i_this->field_0x2EAC.z, actor->current.pos.z, 0.1f, 100.0f); i_this->field_0x2EC8 = REG0_F(4) + 55.0f; } if (i_this->msFrameCount == 170) { camera->mCamera.SetTrimSize(0); camera->mCamera.Start(); dMeter_mtrShow(); dComIfGp_event_reset(); i_this->field_0x2E9A = 0; i_this->field_0x2E7C = 100; i_this->field_0x2E98 = 1; } break; } } if ((i_this->field_0x2E9A != 0) && bVar2) { f32 x = i_this->field_0x2ECC * cM_ssin(i_this->msFrameCount * 0x3300); f32 y = i_this->field_0x2ECC * cM_scos(i_this->msFrameCount * 0x3000); f32 z = i_this->field_0x2ECC * cM_scos(i_this->msFrameCount * 0x3500); cXyz camera_center; camera_center.x = i_this->field_0x2EA0.x + x; camera_center.y = i_this->field_0x2EA0.y + y; camera_center.z = i_this->field_0x2EA0.z + z; cXyz camera_eye; camera_eye.x = i_this->field_0x2EAC.x - x; camera_eye.y = i_this->field_0x2EAC.y - y; camera_eye.z = i_this->field_0x2EAC.z - z; s16 bank = 7.5f * i_this->field_0x2ECC * cM_scos(i_this->field_0x10D4 * 0x1C00); camera->mCamera.Set( camera_center, camera_eye, bank, i_this->field_0x2EC8 ); cLib_addCalc0(&i_this->field_0x2ECC, 1.0f, 1.0f); JUTReport(0x19a, 0x1ae, "K SUB COUNT %d", i_this->msFrameCount); i_this->msFrameCount++; } } /* 00009FCC-0000A1A4 .text bst_kankyo__FP9bst_class */ void bst_kankyo(bst_class* i_this) { /* Nonmatching */ switch (i_this->mRoomState) { case 0: dKy_custom_colset(3, 0, 0.0f); break; case 1: dKy_custom_colset(3, 0, i_this->field_0x2ED0); cLib_addCalc2(&i_this->field_0x2ED0, 1.0f, 1.0f, 0.1f); break; case 2: dKy_custom_colset(0, 4, i_this->field_0x2ED0); cLib_addCalc2(&i_this->field_0x2ED0, 1.0f, 1.0f, 0.25f); break; case 3: dKy_custom_colset(3, 4, i_this->field_0x2ED0); cLib_addCalc0(&i_this->field_0x2ED0, 1.0f, 0.019999999552965164f); break; case 4: dKy_custom_colset(5, 3, i_this->field_0x2ED0); cLib_addCalc0(&i_this->field_0x2ED0, 1.0f, 0.05000000074505806f); break; case 5: dKy_custom_colset(1, 3, i_this->field_0x2ED0); cLib_addCalc0(&i_this->field_0x2ED0, 1.0f, 0.10000000149011612f); break; case 6: dKy_custom_colset(1, 2, i_this->field_0x2ED0); cLib_addCalc2(&i_this->field_0x2ED0, 1.0f, 1.0f, 0.5f); if (i_this->field_0x2ED0 >= 1.0f) { i_this->mRoomState = 7; } break; case 7: dKy_custom_colset(1, 2, i_this->field_0x2ED0); cLib_addCalc0(&i_this->field_0x2ED0, 1.0f, 0.5f); break; case 8: dKy_custom_colset(1, 0, i_this->field_0x2ED0); cLib_addCalc2(&i_this->field_0x2ED0, 1.0f, 1.0f, 0.1f); if (i_this->field_0x2ED0 >= 1.0f) { i_this->mRoomState = 1; } break; } } /* 0000A1A4-0000A9C8 .text daBst_Execute__FP9bst_class */ static BOOL daBst_Execute(bst_class* i_this) { /* Nonmatching */ fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz vec; i_this->field_0x10D4++; for (s32 i = 0; i < (s32)ARRAY_SIZE(i_this->field_0x10FC); i++) { if (i_this->field_0x10FC[i] != 0) { i_this->field_0x10FC[i]--; } } if (i_this->mState != 0) { i_this->mState--; } if (i_this->mDamageTimer != 0) { i_this->mDamageTimer--; } if (i_this->mHeadHurtAngle != 0) { i_this->mHeadHurtAngle--; } if (i_this->field_0x112A != 0) { i_this->field_0x112A--; } if (i_this->field_0x112C != 0) { i_this->field_0x112C--; } if (i_this->mStateTimer != 0) { i_this->mStateTimer--; } if (l_HIO.field_0x5 == 0) { i_this->attention_info.flags = fopAc_Attn_LOCKON_BATTLE_e; if (i_this->field_0x02B4 == 0) { if (i_this->field_0x2FE4 != 0) { dCam_getBody()->SetTypeForce("Test01", NULL); } main_cont(i_this); if (i_this->field_0x10D6 != 7) { fopAcM_OffStatus(i_this, 0); i_this->attention_info.flags = 0; } if (i_this->field_0x10D6 != 0xE) { // while loop around 0x2ED8 if (i_this->mRoomState == 7) { i_this->mRoomState = 8; } } if (player->current.pos.y > -150.0f) { i_this->field_0x2FD8->setPlayMode(J3DFrameCtrl::EMode_NONE); } else { i_this->field_0x2FD8->setPlaySpeed(1.0f); i_this->field_0x2FD8->setPlayMode(J3DFrameCtrl::EMode_LOOP); } i_this->field_0x2FE0->play(); i_this->field_0x2FD8->play(); i_this->field_0x2FD4->play(); mDoMtx_stack_c::transS(0.0f, 0.0f, 0.0f); i_this->field_0x2FD0->setBaseTRMtx(mDoMtx_stack_c::now); i_this->field_0x2FDC->setBaseTRMtx(mDoMtx_stack_c::now); } move(i_this); if (i_this->field_0x10D6 != 0 && i_this->field_0x10D6 != 0x16) { i_this->mBgS_Acch.CrrPos(*dComIfG_Bgsp()); i_this->mBgS_Acch.SetGroundUpY(0.0f); } i_this->field_0x02B8->play(&i_this->eyePos, 0, 0); if (i_this->field_0x02C4 != 0) { i_this->mpTevRegAnimator->play(); i_this->mpTexMtxAnimator->play(); } if (i_this->field_0x02D4 != 0) { i_this->mpBrkAnm->play(); i_this->mpBtkAnm->play(); } } f32 unk1 = i_this->field_0x10EC.z * cM_ssin( i_this->field_0x10D4 * (REG0_S(6) + 700) ); f32 unk2 = i_this->field_0x10EC.z * cM_ssin( i_this->field_0x10D4 * (REG0_S(6) + 750) ); f32 unk3 = i_this->field_0x10EC.z * cM_scos( i_this->field_0x10D4 * (REG0_S(6) + 720) ); cLib_addCalc0(&i_this->field_0x10EC.z, 1.0f, 1.0f); i_this->field_0x02B8->getModel()->setBaseScale(i_this->scale); mDoMtx_stack_c::transS(i_this->current.pos.x + unk1, i_this->current.pos.y + unk2, i_this->current.pos.z + unk3); f32 unk4 = i_this->mHeadHurtAngle * (REG0_F(14) + 500.0f) * cM_ssin(i_this->field_0x10D4 * 0x2100); f32 unk5 = i_this->mHeadHurtAngle * (REG0_F(14) + 500.0f) * cM_scos(i_this->field_0x10D4 * 0x2300); f32 unk6 = i_this->field_0x112A * (REG0_F(14) + 150.0f) * cM_ssin(boss->field_0x10D4 * 0x3600); f32 unk7 = i_this->field_0x112A * (REG0_F(14) + 150.0f) * cM_scos(boss->field_0x10D4 * 0x4300); f32 unk8 = i_this->field_0x112C * (REG0_F(14) + 100.0f) * cM_scos(boss->field_0x10D4 * 0x3A00); cLib_addCalc0(&i_this->field_0x10F8, 1.0f, REG0_F(3) + 30.0f); mDoMtx_stack_c::YrotM(i_this->shape_angle.y + (s16)unk4 + (s16)unk6); mDoMtx_stack_c::XrotM(i_this->shape_angle.x + (s16)unk5 + (s16)unk7 + (s16)unk8); mDoMtx_stack_c::ZrotM(i_this->shape_angle.z); mDoMtx_stack_c::transM( REG0_F(5) + i_this->field_0x1110, REG0_F(6) + i_this->field_0x1114, REG0_F(7) + i_this->field_0x1118 ); cLib_addCalc0(&i_this->field_0x1110, 1.0f, 5.0f); cLib_addCalc0(&i_this->field_0x1114, 1.0f, 10.0f); cLib_addCalc0(&i_this->field_0x1118, 1.0f, 5.0f); i_this->field_0x02B8->getModel()->setBaseTRMtx(mDoMtx_stack_c::now); i_this->field_0x0388->setBaseTRMtx(mDoMtx_stack_c::now); i_this->field_0x02B8->calc(); MtxTrans(i_this->home.pos.x, i_this->home.pos.y, i_this->home.pos.z, FALSE); mDoMtx_YrotM(*calc_mtx, i_this->home.angle.y); mDoMtx_XrotM(*calc_mtx, i_this->home.angle.x); mDoMtx_ZrotM(*calc_mtx, i_this->home.angle.z); i_this->field_0x02C8->setBaseTRMtx(*calc_mtx); col_set(i_this); if (i_this->field_0x02B4 == 0) { beam_move(i_this); demo_camera(i_this); bst_kankyo(i_this); message_cont(i_this); for (s32 j = 0; j < 2; j++) { fpc_ProcID proc_id = i_this->field_0x2E90[j]; fopAc_ac_c* actor = (fopAc_ac_c*) fopAcM_SearchByID(proc_id); if (actor != NULL) { mDoMtx_copy(i_this->field_0x02B8->getModel()->getAnmMtx(j + 4), *calc_mtx); MtxPosition(&vec, &actor->current.pos); actor->max_health = 2; actor->health = i_this->mEyeHealth[j]; if (i_this->mEyeHealth[j] > 0 && i_this->field_0x10D6 != 7) { actor->attention_info.flags = fopAc_Attn_LOCKON_BATTLE_e; actor->attention_info.distances[fopAc_Attn_TYPE_BATTLE_e] = 4; fopAcM_seStart(i_this, JA_SE_CM_BST_HEAD_WORKING, 0); continue; } fopAcM_OffStatus(i_this, 0); actor->attention_info.flags = 0; } } } } /* 0000A9C8-0000A9D0 .text daBst_IsDelete__FP9bst_class */ static BOOL daBst_IsDelete(bst_class*) { return TRUE; } /* 0000A9D0-0000AADC .text daBst_Delete__FP9bst_class */ static BOOL daBst_Delete(bst_class* i_this) { dComIfG_resDelete(&i_this->mPhs, "Bst"); if (i_this->mHioSet != 0) { hio_set = 0; mDoHIO_deleteChild(l_HIO.field_0x4); } if (i_this->field_0x02B4 == 0) { for (s32 i = 0; i < (s32)ARRAY_SIZE(i_this->field_0x2E90); i++) { fopAc_ac_c* actor = (fopAc_ac_c*) fopAcM_SearchByID(i_this->field_0x2E90[i]); if (actor != NULL) { fopAcM_delete(actor); } } } i_this->mPa_smokeEcallBack.remove(); for (s32 i = 0; i < (s32)ARRAY_SIZE(i_this->field_0x03B8); i++) { mDoAud_seDeleteObject(&i_this->field_0x03B8[i]); } return TRUE; } /* 0000AADC-0000B2D0 .text useHeapInit__FP10fopAc_ac_c */ static BOOL useHeapInit(fopAc_ac_c* a_this) { /* Nonmatching */ bst_class* i_this = (bst_class*) a_this; i_this->field_0x02B8 = new mDoExt_McaMorf( (J3DModelData*) dComIfG_getObjectRes("Bst", set_bdl_d[i_this->field_0x02B4]), NULL, NULL, (J3DAnmTransformKey*) dComIfG_getObjectRes("Bst", set_bck_d[i_this->field_0x02B4]), J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, 1, NULL, 0, 0x11020203 ); if (i_this->field_0x02B8 == NULL || i_this->field_0x02B8->getModel() == NULL) { return FALSE; } if (i_this->field_0x02B4 == 0) { for (u16 i = 0; i < i_this->field_0x02B8->getModel()->getModelData()->getJointNum(); i++) { if (i >= 9 && i <= 12) { i_this->field_0x02B8->getModel()->getModelData()->getJointNodePointer(i)->setCallBack(nodeCallBackHead); } } i_this->field_0x02B8->getModel()->setUserArea((u32)i_this); } i_this->field_0x0388 = mDoExt_J3DModel__create( i_this->field_0x02B8->getModel()->getModelData(), 0, 0x11020203); if (i_this->field_0x0388 == NULL) { return FALSE; } i_this->mpTexMtxAnimator = new mDoExt_btkAnm(); if (i_this->mpTexMtxAnimator == NULL) { return FALSE; } J3DAnmTextureSRTKey* key = (J3DAnmTextureSRTKey*) dComIfG_getObjectRes("Bst", set_btk_d[i_this->field_0x02B4]); s32 res = i_this->mpTexMtxAnimator->init( i_this->field_0x02B8->getModel()->getModelData(), key, TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, false, FALSE ); if (res == 0) { return FALSE; } i_this->mpTevRegAnimator = new mDoExt_brkAnm(); if (i_this->mpTevRegAnimator == NULL) { return FALSE; } res = i_this->mpTevRegAnimator->init( i_this->field_0x02B8->getModel()->getModelData(), (J3DAnmTevRegKey*) dComIfG_getObjectRes("Bst", set_brk_d[i_this->field_0x02B4]), TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, false, FALSE ); if (res == 0) { return FALSE; } if (i_this->field_0x02B4 == 0) { J3DModelData* modelData = (J3DModelData*) dComIfG_getObjectRes("Bst", BST_BDL_TAMA); for (s32 i = 0; i < (s32)ARRAY_SIZE(i_this->field_0x0390); i++) { i_this->field_0x0390[i] = mDoExt_J3DModel__create( modelData, 0, 0x11020203); if (i_this->field_0x0390[i] == NULL) { return FALSE; } } modelData = (J3DModelData*) dComIfG_getObjectRes("Bst", BST_BDL_HBSITA1); i_this->field_0x2FD0 = mDoExt_J3DModel__create(modelData, 0, 0x11020203); if (i_this->field_0x2FD0 == NULL) { return FALSE; } i_this->field_0x2FD4 = new mDoExt_btkAnm(); if (i_this->field_0x2FD4 == NULL) { return FALSE; } res = i_this->field_0x2FD4->init( modelData, (J3DAnmTextureSRTKey*) dComIfG_getObjectRes("Bst", BST_BTK_HBSITA1), TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, false, FALSE ); if (res == 0) { return FALSE; } i_this->field_0x2FD8 = new mDoExt_brkAnm(); if (i_this->field_0x2FD8 == NULL) { return FALSE; } res = i_this->field_0x2FD8->init( modelData, (J3DAnmTevRegKey*) dComIfG_getObjectRes("Bst", BST_BRK_HBSITA1), TRUE, J3DFrameCtrl::EMode_NONE, 0.0f, 0, -1, false, FALSE ); if (res == 0) { return FALSE; } modelData = (J3DModelData*) dComIfG_getObjectRes("Bst", BST_BDL_HBYOKO1); i_this->field_0x2FDC = mDoExt_J3DModel__create(modelData, 0, 0x11020203); if (i_this->field_0x2FDC == NULL) { return FALSE; } i_this->field_0x2FE0 = new mDoExt_brkAnm(); if (i_this->field_0x2FE0 == NULL) { return FALSE; } res = i_this->field_0x2FE0->init( modelData, (J3DAnmTevRegKey*) dComIfG_getObjectRes("Bst", BST_BRK_HBYOKO1), TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, false, FALSE ); if (res == 0) { return FALSE; } } J3DModelData* modelData = (J3DModelData*) dComIfG_getObjectRes("Bst", set_za_bdl[i_this->field_0x02B4]); i_this->field_0x02C8 = mDoExt_J3DModel__create(modelData, 0, 0x11020203); if (i_this->field_0x02C8 == NULL) { return FALSE; } i_this->mpBtkAnm = new mDoExt_btkAnm(); if (i_this->mpBtkAnm == NULL) { return FALSE; } res = i_this->mpBtkAnm->init( modelData, (J3DAnmTextureSRTKey*) dComIfG_getObjectRes("Bst", set_za_btk_d[i_this->field_0x02B4]), TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, false, FALSE ); if (res == 0) { return FALSE; } i_this->mpBrkAnm = new mDoExt_brkAnm(); if (i_this->mpBrkAnm == NULL) { return FALSE; } res = i_this->mpBrkAnm->init( modelData, (J3DAnmTevRegKey*) dComIfG_getObjectRes("Bst", set_za_brk_d[i_this->field_0x02B4]), TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, false, FALSE ); if (res == 0) { return FALSE; } return TRUE; } /* 0000B318-0000B860 .text daBst_Create__FP10fopAc_ac_c */ static cPhs_State daBst_Create(fopAc_ac_c* a_this) { /* Nonmatching */ static dCcD_SrcCyl cc_cyl_src = { // dCcD_SrcGObjInf { /* Flags */ 0, /* SrcObjAt Type */ AT_TYPE_UNK800, /* SrcObjAt Atp */ 1, /* SrcObjAt SPrm */ cCcD_AtSPrm_Set_e | cCcD_AtSPrm_VsPlayer_e, /* SrcObjTg Type */ AT_TYPE_ALL & ~AT_TYPE_WATER & ~AT_TYPE_UNK20000 & ~AT_TYPE_WIND & ~AT_TYPE_UNK400000 & ~AT_TYPE_LIGHT, /* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e, /* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IsPlayer_e | cCcD_CoSPrm_VsGrpAll_e, /* SrcGObjAt Se */ 0, /* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e, /* SrcGObjAt Spl */ dCcG_At_Spl_UNK0, /* SrcGObjAt Mtrl */ 0, /* SrcGObjAt SPrm */ 0, /* SrcGObjTg Se */ 0, /* SrcGObjTg HitMark */ dCcg_TgHitMark_Purple_e, /* SrcGObjTg Spl */ dCcG_Tg_Spl_UNK0, /* SrcGObjTg Mtrl */ 0, /* SrcGObjTg SPrm */ dCcG_TgSPrm_Shield_e | dCcG_TgSPrm_NoConHit_e, /* SrcGObjCo SPrm */ 0, }, // cM3dGCylS {{ /* Center */ {0.0f, 0.0f, 0.0f}, /* Radius */ 100.0f, /* Height */ 400.0f, }}, }; static dCcD_SrcCyl core_cyl_src = { // dCcD_SrcGObjInf { /* Flags */ 0, /* SrcObjAt Type */ 0, /* SrcObjAt Atp */ 0, /* SrcObjAt SPrm */ 0, /* SrcObjTg Type */ AT_TYPE_ALL & ~AT_TYPE_BOOMERANG & ~AT_TYPE_WATER & ~AT_TYPE_UNK20000 & ~AT_TYPE_WIND & ~AT_TYPE_UNK400000 & ~AT_TYPE_LIGHT & ~AT_TYPE_GRAPPLING_HOOK, /* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e, /* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IsPlayer_e | cCcD_CoSPrm_VsOther_e, /* SrcGObjAt Se */ 0, /* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e, /* SrcGObjAt Spl */ dCcG_At_Spl_UNK0, /* SrcGObjAt Mtrl */ 0, /* SrcGObjAt SPrm */ 0, /* SrcGObjTg Se */ 0, /* SrcGObjTg HitMark */ 0, /* SrcGObjTg Spl */ dCcG_Tg_Spl_UNK0, /* SrcGObjTg Mtrl */ 0, /* SrcGObjTg SPrm */ dCcG_TgSPrm_NoConHit_e, /* SrcGObjCo SPrm */ 0, }, // cM3dGCylS {{ /* Center */ {0.0f, 0.0f, 0.0f}, /* Radius */ 50.0f, /* Height */ 200.0f, }}, }; static dCcD_SrcSph finger_sph_src = { // dCcD_SrcGObjInf { /* Flags */ 0, /* SrcObjAt Type */ AT_TYPE_UNK800, /* SrcObjAt Atp */ 1, /* SrcObjAt SPrm */ cCcD_AtSPrm_Set_e | cCcD_AtSPrm_VsPlayer_e, /* SrcObjTg Type */ AT_TYPE_ALL & ~AT_TYPE_WATER & ~AT_TYPE_UNK20000 & ~AT_TYPE_WIND & ~AT_TYPE_UNK400000 & ~AT_TYPE_LIGHT, /* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e, /* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IsPlayer_e | cCcD_CoSPrm_VsGrpAll_e, /* SrcGObjAt Se */ 0, /* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e, /* SrcGObjAt Spl */ dCcG_At_Spl_UNK0, /* SrcGObjAt Mtrl */ 0, /* SrcGObjAt SPrm */ dCcG_AtSPrm_NoConHit_e, /* SrcGObjTg Se */ 0, /* SrcGObjTg HitMark */ dCcg_TgHitMark_Purple_e, /* SrcGObjTg Spl */ dCcG_Tg_Spl_UNK0, /* SrcGObjTg Mtrl */ 0, /* SrcGObjTg SPrm */ dCcG_TgSPrm_Shield_e | dCcG_TgSPrm_NoConHit_e, /* SrcGObjCo SPrm */ 0, }, // cM3dGSphS {{ /* Center */ {0.0f, 0.0f, 0.0f}, /* Radius */ 30.0f, }}, }; static dCcD_SrcSph eye_sph_src = { // dCcD_SrcGObjInf { /* Flags */ 0, /* SrcObjAt Type */ 0, /* SrcObjAt Atp */ 0, /* SrcObjAt SPrm */ 0, /* SrcObjTg Type */ AT_TYPE_ALL & ~AT_TYPE_BOOMERANG & ~AT_TYPE_WATER & ~AT_TYPE_UNK20000 & ~AT_TYPE_WIND & ~AT_TYPE_UNK400000 & ~AT_TYPE_LIGHT & ~AT_TYPE_GRAPPLING_HOOK, /* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e, /* SrcObjCo SPrm */ 0, /* SrcGObjAt Se */ 0, /* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e, /* SrcGObjAt Spl */ dCcG_At_Spl_UNK0, /* SrcGObjAt Mtrl */ 0, /* SrcGObjAt SPrm */ dCcG_AtSPrm_NoConHit_e, /* SrcGObjTg Se */ 0, /* SrcGObjTg HitMark */ 0, /* SrcGObjTg Spl */ dCcG_Tg_Spl_UNK0, /* SrcGObjTg Mtrl */ 0, /* SrcGObjTg SPrm */ dCcG_TgSPrm_NoConHit_e, /* SrcGObjCo SPrm */ 0, }, // cM3dGSphS {{ /* Center */ {0.0f, 0.0f, 0.0f}, /* Radius */ 30.0f, }}, }; static dCcD_SrcSph beam_sph_src = { // dCcD_SrcGObjInf { /* Flags */ 0, /* SrcObjAt Type */ AT_TYPE_FIRE, /* SrcObjAt Atp */ 2, /* SrcObjAt SPrm */ cCcD_AtSPrm_Set_e | cCcD_AtSPrm_VsPlayer_e, /* SrcObjTg Type */ 0, /* SrcObjTg SPrm */ 0, /* SrcObjCo SPrm */ 0, /* SrcGObjAt Se */ 0, /* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e, /* SrcGObjAt Spl */ dCcG_At_Spl_UNKA, /* SrcGObjAt Mtrl */ 0, /* SrcGObjAt SPrm */ 0, /* SrcGObjTg Se */ 0, /* SrcGObjTg HitMark */ 0, /* SrcGObjTg Spl */ dCcG_Tg_Spl_UNK0, /* SrcGObjTg Mtrl */ 0, /* SrcGObjTg SPrm */ 0, /* SrcGObjCo SPrm */ 0, }, // cM3dGSphS {{ /* Center */ {0.0f, 0.0f, 0.0f}, /* Radius */ 60.0f, }}, }; fopAcM_SetupActor(a_this, bst_class); cPhs_State res; bst_class* i_this = (bst_class*) a_this; res = dComIfG_resLoad(&i_this->mPhs, "Bst"); if (res == cPhs_COMPLEATE_e) { i_this->mPa_smokeEcallBack.setFollowOff(); i_this->field_0x02B4 = fopAcM_GetParam(i_this) & 0xFF; if (!fopAcM_entrySolidHeap(i_this, useHeapInit, 0x96000)) { return cPhs_ERROR_e; } i_this->attention_info.flags = fopAc_Attn_LOCKON_BATTLE_e; i_this->attention_info.distances[fopAc_Attn_TYPE_BATTLE_e] = 4; if (hio_set == 0) { i_this->mHioSet = 1; hio_set = 1; // Possible bug: why is "Armos Knight" here? l_HIO.field_0x4 = mDoHIO_createChild("デグアモス", &l_HIO); } i_this->mBgS_Acch.Set(&i_this->current.pos, &i_this->old.pos, i_this, 1, &i_this->mBgS_AcchCir, &i_this->speed); i_this->mBgS_Acch.OffSameActorChk(); i_this->mBgS_AcchCir.SetWall(200.0f, 10.0f); if (i_this->field_0x02B4 == 0) { boss = i_this; msg = fpcM_ERROR_PROCESS_ID_e; } if (i_this->field_0x02B4 == 1) { hand[0] = i_this; } if (i_this->field_0x02B4 == 2) { hand[1] = i_this; } u8 weight; if (i_this->field_0x02B4 == 0) { weight = 255; } else { weight = 230; } i_this->mCcD_Stts.Init(weight, 0xFF, i_this); i_this->mHandHurtCollisionCcD_Cyl.Set(core_cyl_src); i_this->mHandHurtCollisionCcD_Cyl.SetStts(&i_this->mCcD_Stts); if (i_this->field_0x02B4 == 0) { i_this->mHeadHurtCollisionCcD_Cyl.Set(cc_cyl_src); i_this->mHeadHurtCollisionCcD_Cyl.SetStts(&i_this->mCcD_Stts); for (s32 i = 0; i < (s32)ARRAY_SIZE(i_this->mBstEyeCcD_Spheres); i++) { i_this->mBstEyeCcD_Spheres[i].Set(eye_sph_src); i_this->mBstEyeCcD_Spheres[i].SetStts(&i_this->mCcD_Stts); } i_this->health = 3; i_this->max_health = 3; i_this->mEyeHealth[1] = 2; i_this->mEyeHealth[0] = 2; for (s32 i = 0; i < (s32)ARRAY_SIZE(i_this->field_0x2E90); i++) { i_this->field_0x2E90[i] = fopAcM_create( PROC_ATT, 100, &i_this->current.pos, i_this->current.roomNo); } for (s32 i = 0; i < (s32)ARRAY_SIZE(i_this->mCcD_beams); i++) { i_this->mCcD_beams[i].Set(beam_sph_src); i_this->mCcD_beams[i].SetStts(&i_this->mCcD_Stts); } } else { for (s32 i = 0; i < (s32)ARRAY_SIZE(i_this->mCcD_fingers); i++) { i_this->mCcD_fingers[i].Set(finger_sph_src); i_this->mCcD_fingers[i].SetStts(&i_this->mCcD_Stts); } i_this->health = 4; i_this->max_health = 4; } } f32 fVar = cM_rndFX(32768.0f); i_this->field_0x10D4 = fVar; i_this->mEnvLight = i_this->tevStr; i_this->field_0x2F20 = i_this->tevStr; return res; } static actor_method_class l_daBst_Method = { (process_method_func)daBst_Create, (process_method_func)daBst_Delete, (process_method_func)daBst_Execute, (process_method_func)daBst_IsDelete, (process_method_func)daBst_Draw, }; actor_process_profile_definition g_profile_BST = { /* LayerID */ fpcLy_CURRENT_e, /* ListID */ 0x0007, /* ListPrio */ fpcPi_CURRENT_e, /* ProcName */ PROC_BST, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(bst_class), /* SizeOther */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Priority */ PRIO_BST, /* Actor SubMtd */ &l_daBst_Method, /* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e, /* Group */ fopAc_ENEMY_e, /* CullType */ fopAc_CULLBOX_0_e, };