#ifndef D_LIB_H #define D_LIB_H #include "dolphin/types.h" #include "SSystem/SComponent/c_xyz.h" #include "dolphin/mtx/mtx.h" #include "d/d_bg_s_acch.h" #include "dolphin/gx/GXStruct.h" #include "JSystem/J3DGraphAnimator/J3DModelData.h" #include "m_Do/m_Do_ext.h" #include "d/d_path.h" class STControl { public: STControl(s16, s16, s16, s16, f32, f32, s16, s16); void setWaitParm(s16, s16, s16, s16, f32, f32, s16, s16); void init(); void Xinit(); void Yinit(); void getValueStick(); void getAngleStick(); bool checkTrigger(); bool checkLeftTrigger(); bool checkRightTrigger(); bool checkUpTrigger(); bool checkDownTrigger(); /* 0x00 */ void* vtbl; /* 0x04 */ f32 field_0x04; /* 0x08 */ f32 field_0x08; /* 0x0C */ u8 field_0x0c; /* 0x0D */ u8 field_0x0d; /* 0x0E */ u16 field_0x0e; /* 0x10 */ u16 field_0x10; /* 0x12 */ u16 field_0x12; /* 0x14 */ s16 field_0x14; /* 0x16 */ s16 field_0x16; /* 0x18 */ u16 field_0x18; /* 0x1A */ u16 field_0x1a; /* 0x1C */ u16 field_0x1c; /* 0x1E */ u16 field_0x1e; /* 0x20 */ u16 field_0x20; /* 0x22 */ u16 field_0x22; /* 0x24 */ s16 field_0x24; /* 0x26 */ s16 field_0x26; }; class CSTControl { public: void getValueStick(); void getAngleStick(); }; class dLib_anm_prm_c { public: /* 0x00 */ s8 field_0x00; /* 0x01 */ s8 field_0x01; /* 0x02 */ s16 field_0x02; /* 0x04 */ f32 field_0x04; /* 0x08 */ f32 field_0x08; /* 0x0C */ u32 loopMode; }; class dLib_circle_path_c; class dLib_wave_c; class dLib_anm_idx_c; void dLib_setCirclePath(dLib_circle_path_c*); void dLib_getWaterY(cXyz&, dBgS_ObjAcch&); void dLib_waveRot(Vec*, f32, dLib_wave_c*); void dLib_debugDrawAxis(Mtx&, f32); void dLib_debugDrawFan(cXyz&, s16, s16, f32, const GXColor&); void dLib_brkInit(J3DModelData*, mDoExt_brkAnm*, const char*, int); void dLib_btkInit(J3DModelData*, mDoExt_btkAnm*, const char*, int); void dLib_setAnm(const char*, mDoExt_McaMorf*, s8*, s8*, s8*, const dLib_anm_idx_c*, const dLib_anm_prm_c*, bool); void dLib_bcks_setAnm(const char*, mDoExt_McaMorf*, s8*, s8*, s8*, const int*, const dLib_anm_prm_c*, bool); void dLib_scaleAnime(f32*, f32*, int, int*, f32, f32, f32); void dLib_getPosFromMtx(f32(*)[4], cXyz*); void dLib_pathInfo(dPath**, u8); void dLib_pathMove(cXyz*, s8*, dPath*, f32, int (*)(cXyz*, cXyz*, cXyz*, void*), void*); void dLib_setNextStageBySclsNum(u8, s8); void dLib_setFirstMsg(u16, u32, u32); bool dLib_checkPlayerInCircle(cXyz, f32, f32); bool dLib_checkActorInCircle(cXyz, fopAc_ac_c*, f32, f32); bool dLib_checkActorInFan(cXyz, fopAc_ac_c*, s16, s16, f32, f32); void dLib_getIplDaysFromSaveTime(); void dLib_get_QuatFromTriangle(cXyz*, cXyz*, cXyz*); void dLib_calc_QuatFromTriangle(Quaternion*, f32, cXyz*, cXyz*, cXyz*); #endif /* D_LIB_H */