// // Generated by dtk // Translation Unit: d_com_lib_game.cpp // #include "d/d_com_lib_game.h" #include "SSystem/SComponent/c_phase.h" /* 800565CC-8005662C .text dComLbG_PhaseHandler__FP30request_of_phase_process_classPPFPv_iPv */ cPhs_State dComLbG_PhaseHandler(request_of_phase_process_class* i_phaseReq, cPhs__Handler* i_handler, void* i_data) { cPhs_State phase = cPhs_Handler(i_phaseReq, i_handler, i_data); switch (phase) { case cPhs_NEXT_e: phase = dComLbG_PhaseHandler(i_phaseReq, i_handler, i_data); break; case cPhs_LOADING_e: case cPhs_STOP_e: default: break; } return phase; }