#ifndef D_A_BEAM_H #define D_A_BEAM_H #include "f_op/f_op_actor.h" class daBeam_c : public fopAc_ac_c { public: void _create() {} void _delete() {} void _draw() {} void beamCheck() {} void beamOff() {} void beamOn() {} void checkHFloorParticle() {} void checkSmokeParticle() {} void offHFloorParticle() {} void offSmokeParticle() {} void onHFloorParticle() {} void onSmokeParticle() {} void setDefaultProc(void (daBeam_c::*)()) {} void setEmitterOffset(float) {} void setPosAngle(cXyz&, csXyz&) {} void setSearchProc(void (daBeam_c::*)()) {} void set_mtx(); void CreateHeap(); void CreateInit(); void _execute(); void checkRange(csXyz*); void move_search(); void fix_search(); void timer_change(); void wait_proc(); public: /* Place member variables here */ }; #endif /* D_A_BEAM_H */