#ifndef D_A_OBJ_AJAV_H #define D_A_OBJ_AJAV_H #include "f_op/f_op_actor.h" class daObjAjav : public fopAc_ac_c { public: void daObjAjav_make_splash(cXyz, float); void check_angle(short*, short); void daObjAjav_limit_angle(short*, short); void daObjAjav_get_rot_speed(cXyz, cXyz, short); public: /* Place member variables here */ }; #endif /* D_A_OBJ_AJAV_H */