#ifndef D_A_OBJ_COMING_H #define D_A_OBJ_COMING_H #include "f_op/f_op_actor.h" namespace daObjComing { class Act_c : public fopAc_ac_c { public: void prm_get_waitTime() const; void chk_switch(); void _create(); void _delete(); void get_aqua_y(const cXyz*); void chk_ship_range(const fopAc_ac_c*) const; void chk_ship_spd(const fopAc_ac_c*) const; void get_make_pos(const fopAc_ac_c*, cXyz*) const; void chk_make_pos_gnd(const daObjComing::Act_c::MakeTmp_c*) const; void chk_make_pos_wall(const daObjComing::Act_c::MakeTmp_c*) const; void chk_make_pos_act(void*, void*); void chk_make_pos(const daObjComing::Act_c::MakeTmp_c*) const; void barrel2_get_ptn() const; void barrel2_get_type(daObjComing::Act_c::Ptn_e); void barrel2_get_item(daObjComing::Act_c::Ptn_e); void barrel2_get_buoy(daObjComing::Act_c::Ptn_e); void barrel2_get_param(daObjComing::PrmBarrel2_c*); void mode_barrel2_wait(daObjComing::Ctrl_c*); void mode_barrel2_appear(daObjComing::Ctrl_c*); void mode_barrel2_leave(daObjComing::Ctrl_c*); void _execute(); void _draw(); public: /* Place member variables here */ }; }; #endif /* D_A_OBJ_COMING_H */