#ifndef D_A_OBJ_HOMEN_H #define D_A_OBJ_HOMEN_H #include "f_op/f_op_actor.h" namespace daObjHomen { class Act_c : public fopAc_ac_c { public: void solidHeapCB(fopAc_ac_c*); void create_heap(); void _create(); void _delete(); void set_mtx(); void init_mtx(); void exe_event(); void make_enemy(); void make_item(); void manage_item_timer(); void manage_enemy_timer(); void get_norse_offset(cXyz*, int); void get_norse_point(cXyz*, int); void process_free_init(); void process_free_main(); void process_wait_falldown_init(); void process_wait_falldown_main(); void process_falldown_init(); void process_falldown_main(); void process_wait_init(); void process_wait_main(); void process_none_init(); void process_none_main(); void process_init(short); void process_main(); void set_co_collision(); void set_at_collision(); void adjust_hookshot(); void _execute(); void _draw(); public: /* Place member variables here */ }; }; #endif /* D_A_OBJ_HOMEN_H */