#ifndef D_A_OBJ_SEARCH_H #define D_A_OBJ_SEARCH_H #include "f_op/f_op_actor.h" #include "JSystem/J3DGraphAnimator/J3DNode.h" namespace daObj_Search { class Act_c : public fopAc_ac_c { public: void getFindFlag() {} void isSecond() {} void modeProcInit(int) {} void setBkControl(bool) {} void setChildId(unsigned int) {} void setFindFlag(bool) {} void _createHeap(); void searchCreateHeap(); void beamCreateHeap(int); void _nodeControl(J3DNode*, J3DModel*); void modeSearchRndInit(); void modeSearchRnd(); void modeSearchPathInit(); void modeSearchPath(); void modeStopInit(); void modeStop(); void modeToSearchInit(); void modeToSearch(); void modeToStopInit(); void modeToStop(); void modeFindInit(); void modeFind(); void modeFind2ndInit(); void modeFind2nd(); void modeSearchBdkInit(); void modeSearchBdk(); void modeProc(daObj_Search::Act_c::Proc_e, int); void attr() const; void SetArgData(); void CreateInit(); void _create(); void smoke_set(float, int); void _execute(); void check_bk_control(); void set_mtx_base(); void set_mtx_light_A(); void set_mtx_light_B(); void set_moveBG_mtx_base(); void set_moveBG_mtx_light_A(); void set_moveBG_mtx_light_B(); void bg_check(); void player_check(); void set_path_info(); void is_path_info(); void _draw(); void _delete(); void _isdelete(); public: /* Place member variables here */ }; }; #endif /* D_A_OBJ_SEARCH_H */