#ifndef D_A_OBJ_AUZU_H #define D_A_OBJ_AUZU_H #include "f_op/f_op_actor.h" class J3DMaterial; namespace daObjAuzu { class Act_c : public fopAc_ac_c { public: void attr() const {} void is_appear() const {} void prm_get_appear() const {} void prm_get_linkID() const {} void prm_get_swSave() const {} void prm_get_type() const {} void prm_make_squid() {} void to_appear() {} void to_disappear() {} void solidHeapCB(fopAc_ac_c*); void create_heap(); s32 _create(); BOOL _delete(); void is_exist() const; void set_mtx(); void init_mtx(); void set_state_map(); void ship_whirl(); void bgm_start(); BOOL _execute(); void set_material(J3DMaterial*, unsigned char); BOOL _draw(); public: /* Place member variables here */ }; }; #endif /* D_A_OBJ_AUZU_H */