#ifndef D_A_OBJ_DOGUU_H #define D_A_OBJ_DOGUU_H #include "f_op/f_op_actor.h" class daObjDoguu_c : public fopAc_ac_c { public: inline s32 _create(); inline BOOL _delete(); inline BOOL _draw(); inline BOOL _execute(); void setEffectMtx(const cXyz*, float) {} void setPointLight(); void CreateHeap(); void CreateInit(); void set_mtx(); void next_msgStatus(unsigned long*); void getMsg(); void setGoal(int); void setPlayerAngle(int); void setQuake(int); void setJDemo(int); void privateCut(); void getFinishEventCount(); void setFinishMyEvent(); public: /* Place member variables here */ }; #endif /* D_A_OBJ_DOGUU_H */