#ifndef D_A_OBJ_LADDER_H #define D_A_OBJ_LADDER_H #include "f_op/f_op_actor.h" namespace daObjLadder { class Act_c : public fopAc_ac_c { public: void prm_get_evId() const {} void prm_get_swSave() const {} void prm_get_type() const {} void CreateHeap(); s32 Create(); void Mthd_Create(); BOOL Delete(); void Mthd_Delete(); void demo_end_reset(); void mode_wait_init(); void mode_wait(); void mode_demoreq_init(); void mode_demoreq(); void mode_vib_init(); void mode_vib(); void mode_drop_init(); void mode_drop(); void mode_fell_init(); void mode_fell(); void set_mtx(); void init_mtx(); void Execute(float(**)[3][4]); BOOL Draw(); public: /* Place member variables here */ }; }; #endif /* D_A_OBJ_LADDER_H */