// // Generated by dtk // Translation Unit: m_Do_controller_pad.cpp // #include "m_Do/m_Do_controller_pad.h" #include "JSystem/JUtility/JUTGba.h" #include "SSystem/SComponent/c_lib.h" #include "f_ap/f_ap_game.h" #include "m_Do/m_Do_Reset.h" #include "m_Do/m_Do_gba_com.h" #include "m_Do/m_Do_main.h" JUTGamePad* g_mDoCPd_gamePad[4]; interface_of_controller_pad g_mDoCPd_cpadInfo[4]; /* 80007598-800078C0 .text mDoCPd_Convert__FP27interface_of_controller_padP10JUTGamePad */ static s32 mDoCPd_Convert(interface_of_controller_pad* pInterface, JUTGamePad* pPad) { pInterface->mButtonHold.up = pPad->mButton.mButton & CButton::DPAD_UP; pInterface->mButtonHold.down = pPad->mButton.mButton & CButton::DPAD_DOWN; pInterface->mButtonHold.left = pPad->mButton.mButton & CButton::DPAD_LEFT; pInterface->mButtonHold.right = pPad->mButton.mButton & CButton::DPAD_RIGHT; pInterface->mButtonHold.z = pPad->mButton.mButton & CButton::Z; pInterface->mButtonHold.r = pPad->mButton.mButton & CButton::R; pInterface->mButtonHold.l = pPad->mButton.mButton & CButton::L; pInterface->mButtonHold.a = pPad->mButton.mButton & CButton::A; pInterface->mButtonHold.b = pPad->mButton.mButton & CButton::B; pInterface->mButtonHold.x = pPad->mButton.mButton & CButton::X; pInterface->mButtonHold.y = pPad->mButton.mButton & CButton::Y; pInterface->mButtonHold.start = pPad->mButton.mButton & CButton::START; pInterface->mButtonTrig.up = pPad->mButton.mTrigger & CButton::DPAD_UP; pInterface->mButtonTrig.down = pPad->mButton.mTrigger & CButton::DPAD_DOWN; pInterface->mButtonTrig.left = pPad->mButton.mTrigger & CButton::DPAD_LEFT; pInterface->mButtonTrig.right = pPad->mButton.mTrigger & CButton::DPAD_RIGHT; pInterface->mButtonTrig.z = pPad->mButton.mTrigger & CButton::Z; pInterface->mButtonTrig.r = pPad->mButton.mTrigger & CButton::R; pInterface->mButtonTrig.l = pPad->mButton.mTrigger & CButton::L; pInterface->mButtonTrig.a = pPad->mButton.mTrigger & CButton::A; pInterface->mButtonTrig.b = pPad->mButton.mTrigger & CButton::B; pInterface->mButtonTrig.x = pPad->mButton.mTrigger & CButton::X; pInterface->mButtonTrig.y = pPad->mButton.mTrigger & CButton::Y; pInterface->mButtonTrig.start = pPad->mButton.mTrigger & CButton::START; pInterface->mMainStickPosX = pPad->getMainStickX(); pInterface->mMainStickPosY = pPad->getMainStickY(); pInterface->mMainStickValue = pPad->getMainStickValue(); pInterface->mMainStickAngle = pPad->getMainStickAngle(); pInterface->mCStickPosX = pPad->getSubStickX(); pInterface->mCStickPosY = pPad->getSubStickY(); pInterface->mCStickValue = pPad->getSubStickValue(); pInterface->mCStickAngle = pPad->getSubStickAngle(); mDoCPd_ANALOG_CONV(pPad->getAnalogA(), pInterface->mAnalogA); mDoCPd_ANALOG_CONV(pPad->getAnalogB(), pInterface->mAnalogB); mDoCPd_TRIGGER_CONV(pPad->getAnalogL(), pInterface->mTriggerLeft); mDoCPd_TRIGGER_CONV(pPad->getAnalogR(), pInterface->mTriggerRight); pInterface->mGamepadErrorFlags = pPad->getErrorStatus(); return 1; } /* 800078C0-80007A70 .text mDoCPd_Read__Fv */ int mDoCPd_Read() { JUTGamePad::read(); if (!mDoRst::isReset() && mDoRst::is3ButtonReset()) { JUTGamePad* pad = JUTGamePad::getGamePad(mDoRst::get3ButtonResetPort()); if (!pad->isPushing3ButtonReset()) { mDoRst::off3ButtonReset(); } } JUTGamePad** pad = g_mDoCPd_gamePad; interface_of_controller_pad* interface = g_mDoCPd_cpadInfo; for (int i = 0; i < 4; i++) { if (*pad == NULL) { cLib_memSet(interface++, 0, sizeof(interface_of_controller_pad)); } else { mDoCPd_Convert(interface++, *pad); } pad++; } for (int i = 0; i < 4; i++) { f32 threshold_lo = g_HIO.mTriggerThreshLo; f32 threshold_hi = g_HIO.mTriggerThreshHi; f32 trigL = g_mDoCPd_cpadInfo[i].mTriggerLeft; g_mDoCPd_cpadInfo[i].mTrigLockL = false; g_mDoCPd_cpadInfo[i].mTrigLockR = false; if (trigL > threshold_lo) { if (g_mDoCPd_cpadInfo[i].mHoldLockL != true) { g_mDoCPd_cpadInfo[i].mTrigLockL = true; } g_mDoCPd_cpadInfo[i].mHoldLockL = true; } else if (trigL < threshold_hi) { g_mDoCPd_cpadInfo[i].mHoldLockL = false; } f32 trigR = g_mDoCPd_cpadInfo[i].mTriggerRight; if (trigR > threshold_lo) { if (g_mDoCPd_cpadInfo[i].mHoldLockR != true) { g_mDoCPd_cpadInfo[i].mTrigLockR = true; } g_mDoCPd_cpadInfo[i].mHoldLockR = true; } else if (trigR < threshold_hi) { g_mDoCPd_cpadInfo[i].mHoldLockR = false; } } g_mDoGaC_gbaCom.mDoGaC_Connect(); return 1; } /* 80007A70-80007BBC .text mDoCPd_Create__Fv */ int mDoCPd_Create() { JUTGamePad::mSuppressPadReset = 1; JUTGamePad* pad = new JUTGamePad(JUTGamePad::Port_1); g_mDoCPd_gamePad[0] = pad; g_mDoCPd_gamePad[1] = NULL; if (mDoMain::developmentMode) { g_mDoCPd_gamePad[2] = new JUTGamePad(JUTGamePad::Port_3); g_mDoCPd_gamePad[3] = new JUTGamePad(JUTGamePad::Port_4); } else { g_mDoCPd_gamePad[2] = NULL; g_mDoCPd_gamePad[3] = NULL; } JUTGamePad::setAnalogMode(3); #if VERSION <= VERSION_JPN JUTGamePad::clearResetOccurred(); JUTGamePad::setResetCallback(mDoRst_resetCallBack, NULL); #else if (!mDoRst::isReset()) { JUTGamePad::clearResetOccurred(); JUTGamePad::setResetCallback(mDoRst_resetCallBack, NULL); } #endif JUTGba::create(); g_mDoGaC_gbaCom.mDoGaC_Initial(TestDataManager, 16); for (int i = 0; i < 4; i++) { g_mDoCPd_cpadInfo[i].mHoldLockL = g_mDoCPd_cpadInfo[i].mTrigLockL = false; g_mDoCPd_cpadInfo[i].mHoldLockR = g_mDoCPd_cpadInfo[i].mTrigLockR = false; } return 1; }