/** * d_save_init.cpp * */ #include "d/d_save_init.h" #include "d/d_com_inf_game.h" #include "d/actor/d_a_npc_kg1.h" /* 8005EF88-8005EFDC .text setInitEventBit__Fv */ void setInitEventBit() { dComIfGs_setEventReg(0xBEFF, daNpc_Kg1_c::m_highscore); dComIfGs_setEventReg(0x7EFF, 0xE); }