#ifndef D_A_TITLE_H #define D_A_TITLE_H #include "f_op/f_op_actor.h" class daTitle_proc_c { public: daTitle_proc_c(); ~daTitle_proc_c(); void proc_init3D(); void proc_init2D(); void setEnterMode(); void set_mtx(); void calc_2d_alpha(); void proc_execute(); void model_draw(); void proc_draw(); BOOL draw(); static void daTitle_Kirakira_Sound_flag_on(); static bool daTitle_Kirakira_Sound_flag; }; class daTitle_c : public fopAc_ac_c { public: inline s32 create(); inline BOOL draw(); inline BOOL execute(); public: /* Place member variables here */ }; #endif /* D_A_TITLE_H */