#ifndef D_WATER_MARK_H #define D_WATER_MARK_H #include "SSystem/SComponent/c_phase.h" #include "d/d_bg_s_gnd_chk.h" #include "f_op/f_op_kankyo.h" #include "m_Do/m_Do_ext.h" #include "f_op/f_op_kankyo_mng.h" class dWaterMark_c : public kankyo_class { public: inline BOOL draw(); inline BOOL execute(); inline BOOL wm_delete(); BOOL setMatrix(); inline cPhs_State create(); static s16 m_circle_cnt; static s16 m_player_foot_now_id; static dBgS_ObjGndChk m_ground_check; public: /* 0x0F8 */ JKRSolidHeap* mpHeap; /* 0x0FC */ J3DModel* mpModel; /* 0x100 */ mDoExt_brkAnm mBrk; /* 0x118 */ mDoExt_btpAnm mBtp; /* 0x12C */ s16 field_0x12c; /* 0x12E */ s16 field_0x12e; /* 0x130 */ s16 field_0x130; /* 0x132 */ s16 field_0x132; /* 0x134 */ s16 field_0x134; }; #endif /* D_WATER_MARK_H */