#ifndef JAIANIMATION_H #define JAIANIMATION_H #include "global.h" class Vec; class JAISound; class JAIBasic; namespace JAInter { class Actor; }; class JAIAnimeFrameSoundData; struct JAIAnimeSound__Slot { /* 0x0 */ u8 mbIsPlaying; /* 0x4 */ JAISound* mpSound; /* 0x8 */ void* mpData; }; class JAIAnimeSound { public: JAIAnimeSound(); void initActorAnimSound(void*, u32, f32); void setAnimSoundVec(JAIBasic*, Vec*, f32, f32, u32, u8); void setAnimSoundActor(JAIBasic*, JAInter::Actor*, f32, f32, u8); void playActorAnimSound(JAIBasic*, JAInter::Actor*, f32, u8); void startAnimSound(void*, u32, JAISound**, JAInter::Actor*, u8); void setSpeedModifySound(JAISound*, JAIAnimeFrameSoundData*, f32); void stop(); public: /* 0x00 */ JAIAnimeSound__Slot mSlots[8]; /* 0x60 */ u32 m60; /* 0x64 */ u32 m64; /* 0x68 */ u32 m68; /* 0x6C */ u32 m6C; /* 0x70 */ void* m70[2]; /* 0x78 */ int mDataCounterInc; /* 0x7C */ int mDataCounterLimit; /* 0x80 */ u32 mDataCounter; /* 0x84 */ int mLoopCount; /* 0x88 */ f32 mCurrentTime; /* 0x8C */ u8 m8C[0x90 - 0x8C]; /* 0x90 */ u16* mpData; /* 0x94 */ /* vtable */ }; // Size: 0x98 #endif /* JAIANIMATION_H */