#ifndef D_A_BRANCH_H #define D_A_BRANCH_H #include "f_op/f_op_actor.h" #include "m_Do/m_Do_ext.h" #include "dolphin/types.h" #include "d/d_com_inf_game.h" class daBranch_c : public fopAc_ac_c { public: ~daBranch_c() { for (int i = 0; i < 2; i++) { mDoExt_McaMorf* anim = mAnims[i]; if (anim != 0) { anim->stopZelAnime(); } } dComIfG_resDelete(&mPhs, m_arcname); } void set_mtx(); void set_anim(int, int, int); void demoPlay(mDoExt_McaMorf*); s32 CreateHeap(); static s32 solidHeapCB(fopAc_ac_c*); MtxP getJointMtx(const char*); /* 0x0290 */ request_of_phase_process_class mPhs; /* 0x0298 */ J3DModel* mModel[2]; /* 0x02A0 */ u8 dummy2[0x08]; /* 0x02A8 */ mDoExt_McaMorf* mAnims[2]; /* 0x02B0 */ u8 dummy[0x08]; /* 0x02B8 */ u32 m02B8; /* 0x02BC */ u8 m02BC; /* 0x02BD */ u8 m02BD; static char m_arcname[]; }; #endif /* D_A_BRANCH_H */