#ifndef D_A_MGAMEBOARD_H #define D_A_MGAMEBOARD_H #include "f_op/f_op_actor_mng.h" #include "d/d_seafightgame.h" #include "d/d_lib.h" class dDlst_2DNumber_c; class dDlst_2DMinigame_c; class dDlst_2DObject_c; class daMgBoard_c : public fopAc_ac_c { public: void checkClearGame(); void getScore(); void reqStartGame(); void checkEndGame(); void setGInfoDraw(); void clrGInfoDraw(); void CreateHeap(); void set_2dposition(); void CreateInit(); void MiniGameInit(); void set_mtx(); void _execute(); void execGameMain(); void execEndGame(); void MinigameMain(); void CursorMove(); void _draw(); /* 0x290 */ request_of_phase_process_class mPhase; /* 0x298 */ J3DModel* mpBoardModel; /* 0x29C */ J3DModel* mpCursorModel; /* 0x2A0 */ J3DModel* mpHitModel[20]; /* 0x2F0 */ J3DModel* mpMissModel[32]; /* 0x370 */ J3DModel* mpShip2Model[2]; /* 0x378 */ J3DModel* mpShip3Model[2]; /* 0x380 */ J3DModel* mpShip4Model; /* 0x384 */ u8 field_0x384[0x468 - 0x384]; /* 0x468 */ u8 mBoardPosX; /* 0x469 */ u8 mBoardPosY; /* 0x46A */ u8 field_0x46A[0x46C - 0x46A]; /* 0x46C */ int mLastFirePosX; /* 0x470 */ int mLastFirePosY; /* 0x474 */ u8 field_0x474[0x47C - 0x474]; /* 0x47C */ dSeaFightGame_info_c mSeaFightGame; /* 0x57C */ u8 field_0x57C[0x580 - 0x57C]; /* 0x580 */ int mMissModelCount; /* 0x584 */ int mHitModelCount; /* 0x588 */ s16 mMinigameStartIdx; /* 0x58A */ s16 mMinigameEndIdx; /* 0x58C */ STControl mStickControl; /* 0x5B4 */ cXyz mNPCPos; /* 0x5C0 */ dDlst_2DNumber_c* mpNumber0; /* 0x5C4 */ dDlst_2DNumber_c* mpNumber1; /* 0x5C8 */ dDlst_2DMinigame_c* mpMinigameDList; /* 0x5CC */ dDlst_2DObject_c* mpSquidIcon[3]; /* 0x5D8 */ u8 mpBombIcons; /* 0x5D9 */ u8 field_0x5D9[0x638 - 0x5D9]; /* 0x638 */ int mState; /* 0x63C */ u8 mbDraw; /* 0x63D */ u8 mbStartGame; /* 0x63E */ u8 mbEndGame; /* 0x63F */ u8 mbForceEnd; /* 0x640 */ u8 mTimer; }; #endif /* D_A_MGAMEBOARD_H */