#ifndef D_BG_D_BG_S_ACCH_H #define D_BG_D_BG_S_ACCH_H #include "SSystem/SComponent/c_m3d_g_cir.h" #include "SSystem/SComponent/c_m3d_g_cyl.h" #include "SSystem/SComponent/c_m3d_g_lin.h" #include "SSystem/SComponent/c_m3d_g_pla.h" #include "d/d_bg_s_gnd_chk.h" #include "d/d_bg_s_roof_chk.h" #include "d/d_bg_s_wtr_chk.h" #include "SSystem/SComponent/c_sxyz.h" class fopAc_ac_c; class dBgS_AcchCir : public cBgS_PolyInfo { private: /* 0x10 */ u32 m_flags; /* 0x14 */ cM3dGCir m_cir; /* 0x28 */ f32 m_wall_rr; /* 0x2C */ f32 field_0x2c; /* 0x30 */ f32 m_wall_h; /* 0x34 */ f32 m_wall_r; /* 0x38 */ f32 m_wall_h_direct; /* 0x3C */ s16 m_wall_angle_y; public: enum { /* 0x2 */ WALL_HIT = 2, /* 0x4 */ WALL_H_DIRECT = 4, }; dBgS_AcchCir(); void SetWallR(f32); void CalcWallRR(); void SetWall(f32 i_halfHeight, f32 i_radius); void SetWallHDirect(f32); virtual ~dBgS_AcchCir() {} f32 GetWallH() { return m_wall_h; } f32 GetWallR() { return m_wall_r; } s16 GetWallAngleY() { return m_wall_angle_y; } void SetWallH(f32 h) { m_wall_h = h; } void ClrWallHDirect() { m_flags &= ~WALL_H_DIRECT; } bool ChkWallHit() { return m_flags & WALL_HIT; } void ClrWallHit() { m_flags &= ~WALL_HIT; ClearPi(); } void SetCir(cXyz& pos) { m_cir.Set(pos.x, pos.z, pos.y + GetWallH(), m_wall_r); } }; // Size: 0x40 class dBgS; class dBgS_Acch : public cBgS_Chk, public dBgS_Chk { public: enum { /* 0x000002 */ GRND_NONE = (1 << 1), /* 0x000004 */ WALL_NONE = (1 << 2), /* 0x000008 */ ROOF_NONE = (1 << 3), /* 0x000010 */ WALL_HIT = (1 << 4), /* 0x000020 */ GROUND_HIT = (1 << 5), /* 0x000040 */ GROUND_FIND = (1 << 6), /* 0x000080 */ GROUND_LANDING = (1 << 7), /* 0x000100 */ GROUND_AWAY = (1 << 8), /* 0x000200 */ ROOF_HIT = (1 << 9), /* 0x000400 */ WATER_NONE = (1 << 10), /* 0x000800 */ WATER_HIT = (1 << 11), /* 0x001000 */ WATER_IN = (1 << 12), /* 0x002000 */ LINE_CHECK = (1 << 13), /* 0x004000 */ LINE_CHECK_NONE = (1 << 14), /* 0x008000 */ CLR_SPEED_Y = (1 << 15), /* 0x010000 */ LINE_CHECK_HIT = (1 << 16), /* 0x020000 */ SEA_CHECK = (1 << 17), /* 0x040000 */ SEA_WATER_HEIGHT = (1 << 18), /* 0x080000 */ SEA_IN = (1 << 19), /* 0x100000 */ MOVE_BG_ONLY = (1 << 20), /* 0x200000 */ GND_THIN_CELLING_OFF = (1 << 21), /* 0x400000 */ WALL_SORT = (1 << 22), /* 0x800000 */ LINE_DOWN = (1 << 23), }; dBgS_Acch(); void Init(); void Set(fopAc_ac_c*, int, dBgS_AcchCir*); void Set(cXyz* pos, cXyz* old_pos, fopAc_ac_c* actor, int tbl_size, dBgS_AcchCir* acchCir, cXyz* speed, csXyz* angle, csXyz* shape_angle); void GroundCheckInit(dBgS&); void GroundCheck(dBgS&); void GroundRoofProc(dBgS&); void LineCheck(dBgS&); void CrrPos(dBgS&); f32 GetWallAllR(); void SetWallCir(); void CalcWallBmdCyl(); void SetGroundUpY(f32); f32 GetWallAllLowH(); f32 GetWallAllLowH_R(); f32 GetSpeedY(); f32 GetWallAddY(Vec&); void SetNowActorInfo(int, void*, unsigned int); void SetWallPolyIndex(int, int); void CalcMovePosWork(); void CalcWallRR(); void SetMoveBGOnly(); void ClrMoveBGOnly(); void SetGndThinCellingOff(); void ClrGndThinCellingOff(); bool ChkGndThinCellingOff(); void OnWallSort(); bool ChkWallSort(); bool ChkLineDown(); f32 GetOnePolyInfo(cBgS_PolyInfo*); f32 GetWallAddY(Vec&, int); virtual ~dBgS_Acch(); cXyz* GetPos() { return pm_pos; } cXyz* GetOldPos() { return pm_old_pos; } f32 GetGroundH() { return m_ground_h; } f32 GetRoofHeight() { return m_roof_crr_height; } f32 GetSeaHeight() { return m_sea_height; } void SetLin() { m_lin.SetStartEnd(*pm_old_pos, *pm_pos); } bool ChkGroundFind() { return m_flags & GROUND_FIND; } bool ChkGroundHit() { return m_flags & GROUND_HIT; } bool ChkGroundLanding() { return m_flags & GROUND_LANDING; } void ClrGroundLanding() { m_flags &= ~GROUND_LANDING; } void ClrGroundAway() { m_flags &= ~GROUND_AWAY; } void ClrWallHit() { m_flags &= ~WALL_HIT; } void SetWallNone() { m_flags |= WALL_NONE; } void SetRoofNone() { m_flags |= ROOF_NONE; } void SetRoofHit() { m_flags |= ROOF_HIT; } void SetWaterNone() { m_flags |= WATER_NONE; } bool ChkWallHit() { return m_flags & WALL_HIT; } void OffLineCheckHit() { m_flags &= ~LINE_CHECK_HIT; } void OffLineCheck() { m_flags &= ~LINE_CHECK; } bool ChkLineCheckNone() { return m_flags & LINE_CHECK_NONE; } bool ChkLineCheck() { return m_flags & LINE_CHECK; } void ClrRoofHit() { m_flags &= ~ROOF_HIT; } void ClrWaterHit() { m_flags &= ~WATER_HIT; } void SetWaterHit() { m_flags |= WATER_HIT; } void ClrWaterIn() { m_flags &= ~WATER_IN; } void SetWaterIn() { m_flags |= WATER_IN; } const u32 MaskWaterIn() { return m_flags & WATER_IN; } const bool ChkWaterIn() { return MaskWaterIn();} void ClrGroundFind() { m_flags &= ~GROUND_FIND; } u32 MaskRoofHit() { return m_flags & ROOF_HIT; } bool ChkRoofHit() { return MaskRoofHit(); } bool ChkClrSpeedY() { return m_flags & CLR_SPEED_Y; } void SetGroundFind() { m_flags |= GROUND_FIND; } void SetGroundHit() { m_flags |= GROUND_HIT; } void ClrGroundHit() { m_flags &= ~GROUND_HIT; } void SetGroundLanding() { m_flags |= GROUND_LANDING; } void SetGroundAway() { m_flags |= GROUND_AWAY; } const u32 MaskWaterHit() { return m_flags & WATER_HIT; } const bool ChkWaterHit() { return MaskWaterHit(); } void ClrWaterNone() { m_flags &= ~WATER_NONE; } void OnLineCheck() { m_flags |= LINE_CHECK; } void ClrRoofNone() { m_flags &= ~ROOF_NONE; } void SetRoofCrrHeight(f32 height) { m_roof_crr_height = height; } void SetGrndNone() { m_flags |= GRND_NONE; } void ClrGrndNone() { m_flags &= ~GRND_NONE; } bool ChkMoveBGOnly() const { return m_flags & MOVE_BG_ONLY; } void SetWallHit() { m_flags |= WALL_HIT; } void ClrWallNone() { m_flags &= ~WALL_NONE; } void OnSeaCheckOn() { m_flags |= SEA_CHECK;} bool ChkSeaCheckOn() { return m_flags & SEA_CHECK;} void OnSeaWaterHeight() { m_flags |= SEA_WATER_HEIGHT;} bool ChkSeaWaterHeight() { return m_flags & SEA_WATER_HEIGHT;} bool ChkSeaIn() { return m_flags & SEA_IN;} cM3dGCyl* GetWallBmdCylP() { return &m_wall_cyl; } public: /* 0x028 */ u32 m_flags; /* 0x02C */ cXyz* pm_pos; /* 0x030 */ cXyz* pm_old_pos; /* 0x034 */ cXyz* pm_speed; /* 0x038 */ csXyz* pm_angle; /* 0x03C */ csXyz* pm_shape_angle; /* 0x040 */ cM3dGLin m_lin; /* 0x05C */ cM3dGCyl m_wall_cyl; /* 0x074 */ int m_bg_index; /* 0x078 */ void* field_0x78; /* 0x07C */ u32 field_0x7c; /* 0x080 */ fopAc_ac_c* m_my_ac; /* 0x084 */ int m_tbl_size; /* 0x088 */ dBgS_AcchCir* pm_acch_cir; /* 0x08C */ f32 m_ground_up_h; /* 0x090 */ f32 m_ground_up_h_diff; /* 0x094 */ f32 m_ground_h; /* 0x098 */ f32 field_0x98; /* 0x09C */ cM3dGPla m_pla; /* 0x0B0 */ u8 field_0xb0; /* 0x0B4 */ f32 field_0xb4; /* 0x0B8 */ f32 field_0xb8; /* 0x0BC */ f32 m_roof_y; /* 0x0C0 */ f32 m_roof_crr_height; /* 0x0C4 */ f32 m_roof_height; /* 0x0C8 */ f32 field_0xc8; /* 0x0CC */ cBgS_PolyInfo* pm_out_poly_info; /* 0x0D0 */ f32 m_sea_height; /* 0x0D4 */ dBgS_GndChk m_gnd; /* 0x128 */ dBgS_RoofChk m_roof; /* 0x174 */ dBgS_WtrChk m_wtr; }; // Size: 0x1C4 STATIC_ASSERT(sizeof(dBgS_Acch) == 0x1C4); class dBgS_LinkAcch : public dBgS_Acch { public: dBgS_LinkAcch() { SetLink(); } virtual ~dBgS_LinkAcch() {} }; class dBgS_ObjAcch : public dBgS_Acch { public: dBgS_ObjAcch() { SetObj(); } virtual ~dBgS_ObjAcch() {} }; // Size: 0x1C4 #endif /* D_BG_D_BG_S_ACCH_H */